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Old October 3rd, 2006, 03:25 PM
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jimbob jimbob is offline
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Default Re: Boarding Parties

I posted this over at Space Empires Universe, but it's pretty slow over there still...

Quote:
Boarding parties are not working correctly (I don't imagine this is a "feature").

At first I posted at the Shrapnel site. I thought it was a missile vs projectile ship issue, but I have since reinvestigated my "bug report". I created boarding ships with a single boarding party, and in simulation they would launch the little grey shuttle things, which would attempt a boarding action. However, no damage was done to the target ship's crew regardless of the type of ship. I had 30:1 odds, yet the target ship did not lose a single crew member!

However, if I put two or three boarding parties on a single ship, it could successfully take over the target ship.

Two problems with this system:
1) it just doesn't make sense logically - and this is the style by which most players will be attempting to play. Two boarding parties from a single ship are successful, but 30 boarding parties from 30 ships don't succeed in killing even one crew member of the target ship? Ack.

2)it means that once people start getting into huge ships, only huge ships with boarding parties will be successful. So much for the swarms of pirates coming to capture that one giant treasure ship.

I don't know, the current system just doesn't allow much flexibility, and is not readily apparent to the user (which will cause disatisfaction in the game). When the inevitable Pirates and Nomads mod comes out (please please please SJ) this will be a hindrance.

Thoughts?
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Old October 3rd, 2006, 03:28 PM

Phoenix-D Phoenix-D is offline
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Default Re: Boarding Parties

Timing on the boarding parties- did they all arrive at the same time, or one-by-one?

I can see there being a problem like in SE4's troop combat, where the first set arroves, gets massacred, then the second wave arrives, etc.

Instead of 30-1 odds you actually have odds stacked the other way, only repeated over and over..
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