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October 5th, 2006, 09:46 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Tank Speeds too slow?
Your first test refers to ".....infantry, limited to around 6kmph max speed." then two posts later it's......"But moving through hexes only a max of 6mph. which would be about a moderately fast walk." So just what speed ARE you talking about 6 kmph or 6 MPH? The GAME reports speeds in MPH
I just retested what I already knew but infantry, traveling, along a flat paved road move at 11 MPH reported game speed ( 17.7 kmph ) are you suggesting THAT is too slow ? Across country ( that is, NOT a nice leisurely walk in the park ) they move at 6 MPH ( 9.65 kmph ) .... that's NOT "too slow" for infantry in a combat zone.
Don
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October 6th, 2006, 03:30 AM
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Sergeant
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Join Date: May 2006
Location: California
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Re: Tank Speeds too slow?
Sorry for the confusion. I for some reason thought the game reported it in Kph. I corrected myself in the second post.
I was upset that my infantry couldn't charge forward maybe 300 meters, and grab some victory points before the enemy arrived. instead they had to be in "combat mode" advancing at around 4mph.
I have a better understanding of infantry and tank movement speeds now. thanks.
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October 6th, 2006, 02:05 PM
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Captain
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Join Date: Jun 2005
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Re: Tank Speeds too slow?
If they could move at only 4 mph then it is not the 'combat mode' that held them back but terrain since regular infantry can move 3 hexes over clear terrain giving them a speed of 6mph. So if they were at 4mph they moved only 2 hexes which means they either didn't move their full capacity or at least one of the two hexes was not clear terrain.
Narwan
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October 6th, 2006, 04:35 PM
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Sergeant
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Re: Tank Speeds too slow?
what I meant by "combat mode" is that their moving tacticly, looking around etc. Which would slow down movement speed. Because most soldiers not in "combat mode" can run at least 10mph for long distances.
ins't that the explanation why infantry speeds are slower than just say a group of men running from one place to another.
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October 6th, 2006, 05:36 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Tank Speeds too slow?
I'd say the inf speeds are a bit too optmistic and upped for game requirements and balance  Your average grunt is going to hump certan load and it's hard to run with that over long distances 
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October 8th, 2006, 02:29 PM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: Tank Speeds too slow?
By the way, is there some convention for trucks, utility cars and such or can I use the "max km/h speed divided by 3"?
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October 8th, 2006, 05:02 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Tank Speeds too slow?
Since that is the base formula we give in the mobhack help - then use that as a first cut for road speed. Also - if the thing already exists, in another OOB - use its figures etc. Then remeber that tracks and multiple wheel drive cost 2MP for a clear terain hex, 2WD take 3 etc.
Cheers
Andy
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