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October 5th, 2006, 11:54 PM
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Private
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Join Date: Oct 2006
Location: Minneapolis
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Re: Just an idea of mine - the Dom3 Q&A thread
Noob questions from the tutorial.
Q1. The tutorial has me send my scout all over the place, but as soon as he gets too far from my dominion the provinces go blank. Wouldn't I want to get more scouts to hang out in indie provinces so I can get constant info updates?
Q2. The tutorial javelin bearers and bare-chested warriors seem very similar on the screen (their sprites, I mean). Is there an easier way of managing army squads that doesn't rely on purely visual recognition? I mean they're identical except for a few tiny pixels where the sword/javelin is rendered  Am I too old (vision failing) to play Dom3?
Q3. Why would you ever want to play Undead?  First Banishment priest you come across, you're screwed.
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October 6th, 2006, 12:05 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: Just an idea of mine - the Dom3 Q&A thread
q1 - Your dominion already gives you some information. The scout is there to extend beyond your dominion's reach and see what's going on in other dominions.
q2 - Well, double-clicking on a unit type highlights all units of that type. That can help.
q3 - Undead nations get spells that bolster resistance to banishment effects. There are other nasty tricks out there as well that help undead overcome banishment. There're also some spells that Death magic gets that can target enemy commanders. That makes those priests think twice about showing up to a fight. Finally, undead multiply much faster than living units. You can only banish so many before they overrun you. 
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October 6th, 2006, 12:07 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: Just an idea of mine - the Dom3 Q&A thread
q3.5 - BTW, the other huge benefit undead get is that they don't have to eat. Death nations usually have jacked up Death dominions, meaning they'll destroy your ability to eat within their reach. Your men'll be starving and diseased, easy pickings for Ermor and the like by the time the leftovers reach their capital.
There are of course counters. But that's half the fun. Let's just say that as a lover of all things evil and undead, I don't worry at all about their viability in this game. 
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October 6th, 2006, 06:44 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Just an idea of mine - the Dom3 Q&A thread
I just had the case of a battle *won*, *no* rout nor commanders killed, yet a group was disbanded.
Kind'o strange/buggy...
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October 6th, 2006, 07:00 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Just an idea of mine - the Dom3 Q&A thread
Yeah, I've had it happen again.
Since I was looking for it now, certainly no rout or lost commanders. The group in question ended the fight chasing the defeated enemy off the field.
Look like a bug to me.
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October 6th, 2006, 09:40 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Just an idea of mine - the Dom3 Q&A thread
It's odd. I didn't have that happen to me. Can you attach a save game with it?
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October 6th, 2006, 10:00 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Just an idea of mine - the Dom3 Q&A thread
Sure.
It happens in The Bottleneck (40).
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October 7th, 2006, 08:08 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Just an idea of mine - the Dom3 Q&A thread
It looks odd indeed. Just checked that savegame and I see no reason why that group would be disbanded. I never had that happen to me.
Maybe you could post this in the bug thread and attach that same savegame with it?
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October 6th, 2006, 12:09 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
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Re: Just an idea of mine - the Dom3 Q&A thread
Q1. Sure. The idea was to get your scout far enough across the map to reveal the AI before the tutorial ended. If you want to start building scouts early, feel free. The indies aren't going to change, though, and the AI is far enough away that you shouldn't have anyone encroaching on nearby provinces until well after the tutorial ends.
Q2. Have you adjusted the screen resolution in the Options menu? If you can go to 1600x1200 the sprites will be much sharper.
Q3. Undead priests can cast Unholy Protection/Protection of the Sepulchre, which gives undead +4 magic resistance, which helps a lot with the MR roll against Banishment. Spamming Banishment is a basic anti-undead tactic but has many counters. When you get the full game you'll be able to explore the various magic combinations. There are lots of ways to play undead (and lots of ways to play against undead).
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October 6th, 2006, 12:22 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: Just an idea of mine - the Dom3 Q&A thread
Something that I have not had problems with yet, but anticipate trouble with, is not having the 'X' for armies with a commander. Is there a marker on the overland map that I have not noticed for provinces containing a commander of some sort? I suspect that when I start a game with Ermor undead or other spawning armies that it will become difficult to track shuttle commanders.
On further thought, I can probably live without it by relying on the 'n' shortcut key. (next commander)
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