.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 6th, 2006, 07:02 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SEV Beta History starting V1.0

Nice! So many issues fixed already, this is really starting to look good. Any idea how long the patching will continue? 'Till its done', or has SF set some sort of limit?

"4. Added - "Lock System View" button at the top of the Orders panel."

This prevents the rotating, yes? Any chance there'll be an option to exchange the rotation with regular scolling?
Reply With Quote
  #2  
Old October 6th, 2006, 07:14 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SEV Beta History starting V1.0

"32. Added - The Vehicle Design report now shows the component the mouse is over.
33. Added - The Create Design window now shows the component the mouse is over.

Those two have the potential to be either great or an enomous pain in the ***, depending on how they're implimented.

34. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Vehicle Design Report.
35. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Create Design window.
40. Added - Empire options under "Display" to select whether to see a Component's Section, Level, Damage, and Mount on all component grids.

These should help a lot with ship design.

Looks good so far. Hopefully the crashes will be reduced in final as well..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old October 6th, 2006, 07:47 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: SEV Beta History starting V1.0

Slightly OT, but 34/35 have made me wonder something. Are there any components that affect the turn rate of a ship?
Reply With Quote
  #4  
Old October 6th, 2006, 11:29 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEV Beta History starting V1.0

Quote:
Phoenix-D said:
32. Added - The Vehicle Design report now shows the component the mouse is over.
33. Added - The Create Design window now shows the component the mouse is over.

Those two have the potential to be either great or an enomous pain in the ***, depending on how they're implimented.
They are out of the way, both listed at the bottom of each respective screen.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #5  
Old October 7th, 2006, 12:59 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: SEV Beta History starting V1.0

What CK said. Also, if you look at 40. below - that is the real key. You don't even have to mouse cursor over the component - if you want, the display will show the component level in the upper right corner so you can see everything at a glance.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #6  
Old October 7th, 2006, 01:58 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: SEV Beta History starting V1.0

This is great, that Aaron is busy fixing all the bugs in SEV.

Today I looked around to see if I could buy SEV here in Vancouver, Canada. I checked EB Games, Best Buy and Future Shop but they didn't have it. I'll check again at the release date. It's good to know that a lot of the problems we saw in the demo will be fixed by October 16th.
Reply With Quote
  #7  
Old October 7th, 2006, 01:59 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: SEV Beta History starting V1.0

Some very important fixes IMO. I am very glad my trust in MM to fix the bugs and improve the game seems to be justified.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.