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October 9th, 2006, 06:24 AM
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Major
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Re: Population Question`
Hm so population won't grow without + points in the growth scale? I gotta check this out, I guess I've played too much with Ermor, and never noticed this.
I thought that it is logical that the pop is growing without taking any points in the growth scale, also that it is growing faster when we take + points in the growth scale. This is rather odd!
*edit*
Just checked it. Pop just won't grow without +points in the growth scale. 
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 9th, 2006, 06:33 AM
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Lieutenant Colonel
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Re: Population Question`
IIRC the devs commented on this once.
The gist of the response was "This is a world torn by a devastating war of gods, we want the population of the world to deplete".
EDIT: I did a search and was unable to find any such response, so don't consider what I said as the official dev response. I may have imagined it, or maybe it was someone else. Either way, that's one explanation to "no natural growth" 
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October 9th, 2006, 06:40 AM
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Lieutenant General
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Re: Population Question`
Yes, but it seems a lot of the players would like there to be growth. Giving an "Inherent population growth" option at the start of the game would be good.
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October 9th, 2006, 06:52 AM
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Major General
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Re: Population Question`
"Yes, but it seems a lot of the players would like there to be growth. Giving an "Inherent population growth" option at the start of the game would be good."
You are given this, it costs your pretender 40 points at the creation screen.
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October 9th, 2006, 06:58 AM
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Lieutenant General
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Re: Population Question`
Quote:
Foodstamp said:
"Yes, but it seems a lot of the players would like there to be growth. Giving an "Inherent population growth" option at the start of the game would be good."
You are given this, it costs your pretender 40 points at the creation screen.
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We're also given the option to tweak the amount of gold, supplies and resources at the game setup! And guess what, these cost 0 points! And they apply for everyone.
Sure we can pay 40 points but with only 350 points to use it's more expensive than you make it to be.
Your argument is like saying "There shouldn't be a way to modify the gold generation in the world because you can always pay 40 design points and take Order"
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 9th, 2006, 07:17 AM
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Major General
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Re: Population Question`
Quote:
Nerfix said:
Quote:
Foodstamp said:
"Yes, but it seems a lot of the players would like there to be growth. Giving an "Inherent population growth" option at the start of the game would be good."
You are given this, it costs your pretender 40 points at the creation screen.
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We're also given the option to tweak the amount of gold, supplies and resources at the game setup! And guess what, these cost 0 points! And they apply for everyone.
Sure we can pay 40 points but with only 350 points to use it's more expensive than you make it to be.
Your argument is like saying "There shouldn't be a way to modify the gold generation in the world because you can always pay 40 design points and take Order"
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Sounds good to me  . Whats the point of having scales in the game if your just gonna counter them with those types of settings? Research is another I believe you can do that with.
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October 9th, 2006, 07:30 AM
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Lieutenant General
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Re: Population Question`
Well, we have been able to modify the amount of Gold in the world ever since Dominions 1. I guess it's that devs thought of giving the players a chance to play in a richer or poorer world.
In Dominions 3 we can change a lot of things at game setup that can be changed with scales. Gold, resources, supplies, even research. so why not population?
Give the players the option to do that. You don't have to use it.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 9th, 2006, 08:06 AM
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Lieutenant Colonel
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Re: Population Question`
Quote:
Nerfix said:
Sure we can pay 40 points but with only 350 points to use it's more expensive than you make it to be.
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Just as a small reference, it takes Growth+1 (+0.2% population, +2% income [and an irrelevant boost to supplies]) 49 turns in a province to bring in the same income as Order+1.
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October 9th, 2006, 08:19 AM
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Major General
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Re: Population Question`
Growth scale also seems to affect the types of "Something unexpected has happened in this province" messages I get in my games. I don't have any tested proof or references to back it up, but it seems the scales affect my random events.
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October 9th, 2006, 08:28 AM
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Re: Population Question`
I think that terrain types should have an effect on population growth (say farmlands +0,2, plains/forest +0,1, swamp -0,1, waste -0,2, freshwater +0,1, with fort +0,1 ; or something directly based on supplies) as well as the actual population (something like province with 30k+ pop -0,1, province under 5k +0,1, province under 2k +0,2). Say you control a farmland province which has lost much of its population. The 1k remaining people have lots of rich lands to exploit, logically their number should grow fast. In the other hand I don't think that 35k guys trying to survive with the rare supplies of a waste should have an automatic growth.
But I don't really think it's worth the effort to implement this kind of system, and without it having just the effects of the growth scale is better than an arbitrary automatic growth.
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