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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 10th, 2006, 04:58 PM
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Default Re: New Mod: Blood Elves *DELETED*

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Old October 10th, 2006, 05:22 PM
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Default Re: New Mod: Blood Elves *DELETED*

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Old October 11th, 2006, 07:47 AM
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Default Re: New Mod: Blood Elves

First release version.

Known bugs:
-Head armor is /2 for some reason
-Awe is -1
-I still dont get the age thing
-Dont know how to fix a name on a Hero
-Poisonous weapons dont poison(dont seem to have poison effect on them)
-Anti-demonic weapons ether dont show the dmg type or like weapons with poison effect on them dont do anything(so I'm changing it to holy dmg until the patch)
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Old October 11th, 2006, 03:54 PM
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Default Re: New Mod: Blood Elves

Version 0.4

-Alfar Homunculus and Hamadryad loose all magic after shapeshift.
-Added weak poison to some weapons.
-Minor changes to sprites.
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Old October 11th, 2006, 11:00 PM

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Default Re: New Mod: Blood Elves

IIRC poison didn't work on weapons in Dom2, you had to mod a poisoned weapon to get the poison effect. Maybe that is your problem.
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Old October 12th, 2006, 09:27 AM
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Default Re: New Mod: Blood Elves

Quote:
you had to mod a poisoned weapon to get the poison effect
What do you mean? I created weapons with poison effect in Dom2 but I never tested them myself so I have no way of knowing if they worked as intended.
I give a normal weapon secondary effect from 50-54. Am I doing it wrong?

I could have given them poisonous swords already in the game but I didnt want them to get magical weapons.
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Old October 12th, 2006, 10:11 AM
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Default Re: New Mod: Blood Elves

Frostmourne27 read my previous post pls. I jumped page with this one.

Version 0.5

-Most of the units got Poison resistance
-Lord Militant got Immortality (there was no point in buying him before too many cheap commanders)
-Minor graphic change to Light

Going to post bugs at the beginning of the thread.
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