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Old October 10th, 2006, 10:30 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: Patch Improvements

I see nothing wrong with imprisoned points, if anything, I think that they are too low. However, I really wish we had more points to start with so that playing an awake pretender was a valid choice for a reason other than to get a rush/early game SC.

Another suggestion to throw out there to be ripped apart by the community: (I have not really though about this) Blessing requiring an alive god that has awoken/broken free. The obvious extension would be that dying/losing magic would hurt your bless, but that's going too far IMHO. This would make the imprisonned blessing God from heaven/hell less of a threat, since by the time it actually benefits from its bless, it is quite easy to counter superblessed vaniir or whatever. Alternatively there could be a bless penalty for not being awake/alive: say your bless is treated as one 'point' lower in all paths you get a bless from (i.e. 10 becomes 9, 9 becomes 8, 8 becomes 6, 6 becomes 4, 4 becomes unavailable) that would certainly provide a reason to take 10 in a path, something that isn't really present.
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Old October 11th, 2006, 02:30 AM

Valandil Valandil is offline
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Default Re: Patch Improvements

I much prefer the idea of a spirit in the otherworld lending some portion of divine strength from afar. I'd prefer to keep bless as is. That and I like imprisonment.
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Old October 11th, 2006, 03:03 AM
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Default Re: Patch Improvements

NT, you didn't add the stuff from my thread?
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