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November 6th, 2001, 06:43 PM
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Private
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Join Date: Nov 2001
Location: England
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Re: TDM-ModPack 2.00 BETA
Apologies but I am a total newbie at SEIV - so new that Fedex only just delivered my copy home today and I still havn't got back to instal it.
I am just checking the various threads on this board to get a feel for the game and should be grateful if one of you pros could please tell me what I DO need to download/instal in order to get max satisfaction.
Seeing all these MODs and patches and stuff makes a computer virgin like me slightly scared.
Cheers
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sodomis non sapiens
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sodomis non sapiens
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November 6th, 2001, 07:15 PM
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Lieutenant General
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Location: Oxford, UK
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Re: TDM-ModPack 2.00 BETA
New SE4 disk with TDM-mod is a commercial product, right ? Would't Shrapnel Games have copyright problems about klingons, romulans, earth alliance, etc. with Paramount, Warner Brothers and god knows who else ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 6th, 2001, 07:34 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
Yea, they would have. We will remove the copyrighted races in the CD-Version. All the AI files from these races have been transfered to races that came with the game (e.g. Earth Alliance -> Terrans)
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 6th, 2001, 07:43 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by oleg:
New SE4 disk with TDM-mod is a commercial product, right ? Would't Shrapnel Games have copyright problems about klingons, romulans, earth alliance, etc. with Paramount, Warner Brothers and god knows who else ?
Good point. Especially Paramount.
Of course, I did notice that the Drakol appear to be a rename of a certain race from another game.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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November 6th, 2001, 07:55 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
Just try this Mod for the start. It doesn't change any settings from the original game, it just adds new and - i hope - better AIs.
quote: Originally posted by khanuk:
I am just checking the various threads on this board to get a feel for the game and should be grateful if one of you pros could please tell me what I DO need to download/instal in order to get max satisfaction.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 6th, 2001, 08:13 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: TDM-ModPack 2.00 BETA
Khanuk:
My 2 cents would be to (1) install the game from the CD (probably Version 1.01), (2) update it with the latest patch (Version 1.49 found in the patch section on the main SG site), (3) sit back and play the tutorials and a few small galaxy games to get a feel for how to do certain things like build ships, design and research, and then (4) look into some of the non-data modifying mods like the TDM-ModPack. Trying to install mods even before you understand some of the basics of the game, may be a bit overwhelming even if you have played a lot of 4x games before
-TG
[This message has been edited by Tampa_Gamer (edited 06 November 2001).]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
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November 7th, 2001, 01:40 AM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
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Re: TDM-ModPack 2.00 BETA
I have found two problems with the TDM-Modpack:
1) the SE IV cursor seems to have disappeared and is replaced by the window standard cursor. If I change path.txt to none again, I have the SE IV cursor back.
2)I get an error when the Klingons make their turn stating the Filler Tech entry hasn't been found. I've been searching for the file TechArea_fillertech which is stated in God Emperor's Readme, but couldn't find it on my harddrive, so I guess it's not part of the Modpack right now.
Gorgo
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