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October 11th, 2006, 04:35 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Points for Slumbering gods too high
It's your game, do what you will. But the devs designed it to NOT be the kind of game where you reload to fix your mistakes and fiddle with the random number generator. This is of course a contentious issue among gamers, so don't say that "every game should be x".
I refer you to this thread for some amusing reading, if you can take some potty language.
Qt3
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October 11th, 2006, 05:01 PM
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Captain
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Re: Points for Slumbering gods too high
In my view its like censorship. Some one else decides for me what I can or cannot do. Shouldnt it be left to my discretion. You will use it if you want to. If you are against it in principle you dont have to use it. Many ppl do it anyway. Why not make it easier for us?
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October 11th, 2006, 05:11 PM
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Sergeant
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Location: Norway
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Re: Points for Slumbering gods too high
Quote:
Amos said:
In my view its like censorship.
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It's not censorship, it's game design, really no different from enforcing an ammo limit in a FSP or putting level limits on items in MMORPGs.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 11th, 2006, 05:27 PM
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Sergeant
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Re: Points for Slumbering gods too high
Quote:
Leif_- said:
Quote:
Amos said:
In my view its like censorship.
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It's not censorship, it's game design, really no different from enforcing an ammo limit in a FSP or putting level limits on items in MMORPGs.
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Yep, he hit the nail on the head. It is game design. That's all it boils down to. I happen to like it. It keeps the game flowing and its similar to real life. You consider all factors before taking action and you have to live with the decisions you make. If Hitler had a restart, maybe he wouldn't have begun a two front war. 
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October 11th, 2006, 05:29 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Points for Slumbering gods too high
Quote:
tibbs said:
If Hitler had a restart, maybe he wouldn't have begun a two front war.
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I am not sure about that. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 11th, 2006, 05:33 PM
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Sergeant
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Re: Points for Slumbering gods too high
Quote:
DominionsFan said:
Quote:
tibbs said:
If Hitler had a restart, maybe he wouldn't have begun a two front war.
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I am not sure about that.
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True. He was a poor general.
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October 11th, 2006, 06:22 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Points for Slumbering gods too high
While save games may be about game design, if people don't like the way saves are handled, then that's not very good game design.
I could program a game where you have to click "R" as many times as you can, until you can't anymore, at which point you get a message saying "you lose", it would be how I chose to design my game, do you think it will be popular?
To sum up my crappy example, just let the people have what they want so they can be happy, and let everyone play the way they like 
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I'm in the IDF. (So any new reply by me is a very rare event.)
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October 12th, 2006, 03:19 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Points for Slumbering gods too high
Quote:
Amos said:
In my view its like censorship. Some one else decides for me what I can or cannot do. Shouldnt it be left to my discretion. You will use it if you want to. If you are against it in principle you dont have to use it. Many ppl do it anyway. Why not make it easier for us?
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It's not censorship. I _hate_ when people start going on about "its (sic) like censorship" when they have no clue what censorship is.
What _this_ is, is game designers deciding what to make _easy_ for you. You can still cheat - you just have to copy the files by hand. They didn't even try to make it hard by encrypting with a timestamp/crc type mechanism so you can't reload without hacking files.
So - run windowed, or switch back and forth, or learn how to use the command line options or scripts and stop whining. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2006, 03:31 AM
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Private
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Re: Points for Slumbering gods too high
Exactly, Cainehill. The game is designed to be played specifically this way, and making a game a certain way is not censorship in any form.
So you choose to play a game, that's your choice, and by choosing to do so you leave certain things up to those who designed the said game, e.g. the rules.
Sure, to circumvent that is "cheating," but who cares? People cheat on video games all the time, and programmers accommodate it. Cheat away, it's your game, you bought it, make it do whatever you want. That's your call. The game itself is the makers call.
I personally spend a lot of time on many games saving and reloading when something goes wrong... I'm glad it's not an option, it removes the compulsion. Works for me.
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October 12th, 2006, 07:00 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Points for Slumbering gods too high
I can't understand how people can be annoyed by a save feature if they won't use it. Moralism about a videogame played solo by someone else is more than ridiculous IMHO. Saves are a good tool for learning a nation by experimenting different choices at some point, and I doubt that most players didn't copy/reload saves sometimes when they were learning the game.
Anyway, as saving manually is not really hard, there is no good reason for Kristofer to spend his time making an ingame save feature. I prefer to see him adding things to the game that have more purpose than just the economy of 2 clicks for some players.
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