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Old October 14th, 2006, 03:40 AM
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Default Re: \"Old Age\" system in Dom3 - need some info

Late Winter is the time old chaps do their rolls on the aging tables. 'Been that way since the days of the Pendragon RPG ;-)
This might change in a future patch to monthly rolls, though.

Nature magic moves the 'old age' threshold up (that number in paranthesis, as dirtywick already mentioned), Fire magic moves it down to smaller numbers.
Death magic is said to keep you from getting afflictions.

There seem to be 'aging levels', which give increasing negative modifiers. These levels seem to depend on the proportion of 'real age' to 'aging threshold'.

There are magical means to escape old age, but you have to figure them out yourself.

We had quite some discussion about the aging system during the beta test, but the devs never came forth with (numerical) details, therefore I would say the more exact working of it is kept in secret in purpose.

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Old October 14th, 2006, 04:08 AM
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Default Re: \"Old Age\" system in Dom3 - need some info

Death magic also prolongs their life.
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Old October 14th, 2006, 04:08 AM
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Default Re: \"Old Age\" system in Dom3 - need some info

The ever suspicious Arralen.

I don't know the numbers either. JK might well be keeping it secret for me as well as for you, but it is probably out of lazieness and a feeling that it matters little anyway

I think death gives 30% per lvl of not getting diseased during winter age. Not sure of exact numbers. It might be 20 or 40. Thus death mages rarely die from old age.

The ageing chance is proportional (IIRC) to the max age of a unit, so an Oracle of the Deep is much less likely to get afflictions than a short lived Bandar Commander. Also the old age penalties are dependent on lifespan.

Nature adds max age as do earth magic for inanimates IIRC.

Undead have generally long life spans, but can get old age. However, they are still undead and do not suffer from disease. Only the reduced stats from bodies becoming more brittle and unrealible. Hmm, soulless should have very short lifespans, or transform into longdead. Might have been discussions on this topic earlier in the beta or in elsewhere, I don't remember.

The effect of the growth scale was mentioned in the beta, but I'm not sure if numbers were presented. I think it was.
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