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  #1  
Old October 14th, 2006, 10:05 AM
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Default Re: Nother problem, possibly related.

Combats do take a while in SE5, and much like SE4, the progress bad dosen't move while the combat is going.

Just wander off to get a drink of make a snack and come back in a few minutes.
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Old October 14th, 2006, 10:14 AM
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Default Re: Nother problem, possibly related.

Thanks, well next time I'll let it go longer. I have noticed at time it says stuff like

"carrying out turn for player 3"

or similar which may take something like a minute, but it always goes onto the next player. This time it went through all the players and then it has something like

"working out all files"

that's the stage at which it seemed to stop progressing.

Of course that's not the actual text and may not even be close but it seems to have 2 phases. Each player, and then some phase linking them all I suppose.
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Old October 14th, 2006, 10:16 AM
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Default Re: Nother problem, possibly related.

In any simultaneous game the first part would be AIs thinking.
The second part would be actual processing as-we-know-it.

In a sequential game, there would be combats and stuff mixed in everywhere.
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Old October 14th, 2006, 01:39 PM

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Default Re: Nother problem, possibly related.

You don't happen to be using Robo-Miners, do you? For some reason building one of those (or, presumably, the AI building one) crashes the game at the moment.
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Old October 14th, 2006, 10:51 PM
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Default Re: Nother problem, possibly related.

Only once have I ever made large scale use of robo-mining (in a Star Trek game where the Tholians had massive, and I mean massive, advantages in radioactive mining). It simply isn't a path I bother to go down. I guess perhaps the AI is doing it though, who knows.
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