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  #1  
Old October 14th, 2006, 01:23 PM
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Default Re: Modding SEV Thread Questions

I suppose it was more math & geometry than english.
Just throwing that into a hit-chance discussion.
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Old October 14th, 2006, 01:57 PM
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Default Re: Modding SEV Thread Questions

Quote:
Suicide Junkie said:
I suppose it was more math & geometry than english.
Just throwing that into a hit-chance discussion.
As in letting the topic take its own wings; or, developing a hit-miss table that could be applied across the board for weapon types. In this case if a standard was developed for say all “missiles” and all “beams” el-etc and the various modders agreed to said standard it would (speculatively) allow any two or more mods to be fused. This in turn would allow for the combination and recombination of “Super-Mods”.
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Old October 14th, 2006, 02:19 PM

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Default Re: Modding SEV Thread Questions

Having a standardized to-hit forumla wouldn't help all that much.

Seekers don't miss by the way. Even if they have no turn rate, they only miss if the ship physically moves out of the way of the shot.
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