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October 14th, 2006, 06:24 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Some questions to Illwinter, not urgent at all
1) Dunno. Seems fitting I suppose.
2) I havn't read the manual for some time, amd I don't have the printed one yet, so I can't answer theis atm.
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October 15th, 2006, 01:10 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
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Re: Some questions to Illwinter, not urgent at all
I hope it is ok to quote these 2 sentences, Shrapnel. If not, feel free to edit them out. The quote is:
"...After a half year or so we decided that we [KO and JK] wanted to make a new game instead of making small changes to Dominions [:PPP].
We started on several ideas, including a strange 3D version of Dominions..."
That is from a great intro by KO himself! And the rest of the manual is very informative, thank you to all who helped.
I was also interested in the idea of a 3D dominions (space dominions coming next?).
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October 15th, 2006, 01:13 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Some questions to Illwinter, not urgent at all
The best part of the manual is this one though:
"There is an Amber Clan backstory that is essentialy to playing Dominions 3, it plays such a pivotal role in the game everyone should know it if they truly wish to get the maximum amount of satisfaction out of the game. Here it goes: The Amber Clan Tritons mainly frolic, this has made them powerful. While frolicking they liston to whale songs, this has made them magicl. When they occasionaly do not frolic they fashion items made out of the amber that is so prevalent in their special provinces, this has given them the name The Amber Clan Tritons"
- Johan Osterman

__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 15th, 2006, 01:29 PM
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Major General
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Join Date: Sep 2006
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Re: Some questions to Illwinter, not urgent at all
I like quotes like these personally:-
'Early age man is not present in the released version of Dominions3. It is a nation of tuatha and sidhe called Tir n'an Og and will appear with one of the updates to the game.'
For several reasons.
1) We r going to get even more nations to play, as if 50+ is not enough.
2) I remember playing a adventure game called Tir n'an Og, on the spectrum 48k.
3) I really, really want to see what the tuatha and sidhe were like before man came along to destroy them.
I really like the wheel of time books, I do hope they bring the series to a conclusion thou.
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October 15th, 2006, 02:16 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
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Re: Some questions to Illwinter, not urgent at all
I would also like to see if the Tir n'an Og explains Chelms's "curse" at all.
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October 15th, 2006, 04:39 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Some questions to Illwinter, not urgent at all
Tir na nog is a theme used in alot of games. It is the capital city for Hibernia in Dark Age of Camelot. If I remember correctly, it is the name of a place in early Celtic Mythology where the Tuatha de Danaan lived (Or retreated to behind the veil?). Other notable places included Tir na Mbeo and Magmell (Summer fields?).
As excited as I am about the tir na nog nation, I am also super excited about the Fomoria nation. The Fomor were the Celts version of the Juton in a way, and the mythos behind both this faction and the Tuatha will lend alot of unit/nation spell ideas.
With the addition of those two nations, we will have a fleshed out Celtic/Briton myth model that will feel as complete as the current Norse implementation.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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October 15th, 2006, 04:42 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Some questions to Illwinter, not urgent at all
Fomoria eh?
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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