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October 14th, 2006, 07:44 PM
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Private
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Join Date: Oct 2006
Posts: 2
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Re: Unit list
Perfect! Thanks for all those that contributed to this list.
Just out of curiousity, if you need to know both spells and units to create effective strategies, and the manual gives you just spells, how do newcomers cope? Guesswork and trial and error?
It just seems like crucial information, and yet there's no official source.
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October 15th, 2006, 12:06 AM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Unit list
Anyone that played Dom2 learned through trial and error, but most of that info is still useful. For people new to Dom3, I would assume it's still trial and error. At least for me though, when I learned I really enjoyed experimenting with some of the stranger and more off-the-wall summons. Like Crossbreading.
__________________
Qui tacet consentit
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October 15th, 2006, 01:00 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
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Re: Unit list
I am not entirely new, but I still consider myself a novice. I would say that, while pretender design and planning away from the computer is a little harder, having spells and items is more important (especially items, as you need the paths to see the item, and you're not sure if a certain boost will or will not give access to a new item, let alone a useful one).
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October 15th, 2006, 01:09 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Unit list
Perhaps a wishlist item?
Forging should be shown the same as rituals.
All items for which the forger has the paths should be shown, with those for which his paths are too low greyed out.
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October 15th, 2006, 01:44 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
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Re: Unit list
Quote:
cyrusblack said:
Just out of curiousity, if you need to know both spells and units to create effective strategies, and the manual gives you just spells, how do newcomers cope? Guesswork and trial and error?
It just seems like crucial information, and yet there's no official source.
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To be fair, there *is* an "official source" for the units: the game itself. What I mean is that all nations' units are documented in the game and can be accessed simply with right-click. It is, of course, not the most convenient thing when you are playing Ermor and want to know what a Kailasan unit's stats are before attacking, but you can always look these things up. The spells, on the other hand, often do not have exact descriptions anywhere in the game, and thus it was felt that the most appropriate place for this information was the manual. While we would like to have had a full listing of all nations' unit stats, given the fact that the manual is already 300 pages, the space limitations precluded it. But Sunray has done a fantastic job of compiling data, since long before Dom3 came out. Great job!
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October 15th, 2006, 02:08 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: Unit list
Quote:
cyrusblack said:
Perfect! Thanks for all those that contributed to this list.
Just out of curiousity, if you need to know both spells and units to create effective strategies, and the manual gives you just spells, how do newcomers cope? Guesswork and trial and error?
It just seems like crucial information, and yet there's no official source.
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I learned a lot about Dom 2 by reading the boards and just playing and trying different things. It's hard for anyone to explain a strategy that works every time because the game is very random and each game is different depending on your opponents. Being patient helps too, this game is huge and it takes a lot of time to figure it out
There's also the wiki
http://strategywiki.org/wiki/Dominions3:_The_Awakening
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