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October 16th, 2006, 12:52 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Blood Elves
Unless there are problems, this will be the last update for this mod until the patch.
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November 4th, 2006, 03:16 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: New Mod: Blood Elves
New version 0.18
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November 4th, 2006, 07:19 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: New Mod: Blood Elves
Awesome Mod, Amos. Very well done.
__________________
--Uh-Nu-Buh, Fire/Death
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November 6th, 2006, 03:27 PM
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Corporal
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Join Date: Feb 2004
Location: netherlands
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Re: New Mod: Blood Elves
Hey Amos,
looks like the Alfar Bow has precision 20 and no rcost, is that on purpose?
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November 7th, 2006, 08:26 AM
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Captain
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Join Date: Feb 2005
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Re: New Mod: Blood Elves
Nope, missed it. The change is negligible anyway, but quick fix uploaded.
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November 7th, 2006, 12:19 PM
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Corporal
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Join Date: Feb 2004
Location: netherlands
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Re: New Mod: Blood Elves
OK i see the fix. But precision = 20 is intented? It means that the archer is shooting with like precision 32 (just asking, might well be intentional)
And btw I checked head armour in this mod, it gives half value as you claim (e.g. 36 --> 18), however if I check a modded helm in a mod i made, that one behaves correctly... (21 --> 21) And apart for the specific values used, my code looks the same as yours. But I'll go back to that
However, great mod this one!
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November 7th, 2006, 12:33 PM
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Captain
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Join Date: Feb 2005
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Re: New Mod: Blood Elves
Quote:
But precision = 20 is intented? It means that the archer is shooting with like precision 32
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It is intentional. And while they are quite accurate, the archers are crap against armored opponents.
Quote:
And btw I checked head armour in this mod, it gives half value as you claim (e.g. 36 --> 18), however if I check a modded helm in a mod i made, that one behaves correctly... (21 --> 21) And apart for the specific values used, my code looks the same as yours.
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There is not much room for error in armor modding so its a bug.
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