.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 17th, 2006, 04:03 AM

JPSeraph JPSeraph is offline
Private
 
Join Date: Sep 2006
Location: San Diego, CA
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
JPSeraph is on a distinguished road
Default Re: \"Old Age\" system in Dom3 - need some info

I really like the inclusion of an aging system. I'm sure there will be tweaks to it since this is the first implementation.

As someone who favors *long* SP games, I hope for moddability (to raise the onset of old age for some units as I see fit), or at least a more sophisticated implementation, such as:

Increasing the chance of random afflictions for units based on their "age level", so that units which are 52(50) have a very small chance to suffer from an affliction during their Late Winter Age Test, while a 75(50) (guessing because I am not sure what the age levels would be for a (50) unit) unit would have a significantly higher chance of picking up an affliction.

As it is right now, it feels like units which are barely into old age are dying off or just gaining more decrepitude than experience too soon. The penalties associated with age levels are already significant, so the chance for death/afflictions should perhaps be toned down.

As a sidenote, has anyone had unusual or comical results with older heroes like Bartolomeus?

I only have the demo, but to those who have tried long SP (or MP I suppose) games, does the Hall of Fame become a who's who of Pretenders and other long lived units even if those units haven't participated much in battles? (i.e. 0 kills, but they've been around forever)
__________________
<font color="GreenYellow"> On a given day, in a given circumstance, you think you have a limit... </font>
Reply With Quote
  #2  
Old October 17th, 2006, 04:47 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: \"Old Age\" system in Dom3 - need some info

HoF in my SP games tends to be filled with experienced, lethal battlefield commanders with either nasty magic, nasty ranged items (Spirit Helm for instance) or both.

Although, if you've researched spells like Murdering Winter or Flames from the Sky, mages which catch major armies can jump onto HoF pretty rapidly without leaving the lab. You do get experience just sitting there and researching, but it's not nearly as useful as killing a hundred or more units for HoF purposes.

Played through EA T'ien C'hi (had a couple of Celestial Masters die, but not too badly off with the nature magic... and I was spending more on archers and nobles anyway *shrug* -- trying a massed ground-pounder approach rather than a mobile, flying strat), MA Mictlan (some suffering with the High Priests of the Sun, until I broke the Lawgiver's rule and got a few blood hunters going and forged the rejuvenation boots... and I used more Priest Kings and Mesmerizing Turkeys, and later summoned mages), and LA R'lyeh (whose starspawn have LONG lifespans).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #3  
Old October 17th, 2006, 12:05 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: \"Old Age\" system in Dom3 - need some info


I'm also curious about the interaction between Old Age (afflictions, and dying from it), and immortality. It seems that regular healing (arco priestesses) couldn't do anything for age-inflicted ailments, which makes me wonder if immortality will clear up ailments. If not, some of the ancient immortals (like TC's) are going to have minimal usefulness / fun factor.

Also, whether immortality will bring them back from the dead when dying from old age's ailments - there's already been one post that suggests that it currently won't, since an immortal dying from disease in friendly dominion didn't come back.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #4  
Old October 17th, 2006, 12:11 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: \"Old Age\" system in Dom3 - need some info

Last week I was doing some test with fever fetishes on immortal units. It looked like the diseased immortal units would die (when at 1hp) and then come back. If they were still diseased they would come back at 1hp and die again the next turn. Eventually they would lose the disease affliction and be restored at full hp.
Reply With Quote
  #5  
Old October 17th, 2006, 12:19 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: \"Old Age\" system in Dom3 - need some info

Quote:
Maltrease said:
Last week I was doing some test with fever fetishes on immortal units. It looked like the diseased immortal units would die (when at 1hp) and then come back. If they were still diseased they would come back at 1hp and die again the next turn. Eventually they would lose the disease affliction and be restored at full hp.
Cool. Cleaning through death and rebirth. I like it.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.