.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 18th, 2006, 09:20 AM

pdoktar pdoktar is offline
Sergeant
 
Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
pdoktar is on a distinguished road
Default Re: Panzerfaust 3 IT-600

"Come on" meaning exactly that against a moving tank-sized target 800 meters is a HUGE distance for even a "bipod-equipped" light RPG (however heavy recoilless rifles on tripods or other heavy mounts can cope with these distances). As the game canīt distinguish between moving and stationary targets, RPG-16D has too long range game-wise, as it is used mostly against moving point targets, like vehicles. The M72 LAW has max range against stationary targets of 300 meters and moving 150 meters. And it is given a general range of 3 or 4 hexes in the game. So maybe the dropping down to 10 hexes for RPG-16D might be a good idea (itīs still 500 meters).
Reply With Quote
  #2  
Old October 18th, 2006, 05:54 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,703
Thanks: 4,146
Thanked 5,940 Times in 2,922 Posts
DRG will become famous soon enough
Default Re: Panzerfaust 3 IT-600

The M72 LAW is given as having the following stats for effective range

http://www.fas.org/man/dod-101/sys/land/m72.htm
-Stationary Target ...... 200 meters (660 feet)

-Moving Target........... 165 meters (541 feet)

=========

http://www.designation-systems.net/dusrm/app4/law.html The M72 had a maximum range of 1000 m (3300 ft), and effective range against a stationary target was about 10-200 m (33-660 ft).
--------------------------
http://www.olive-drab.com/od_infweap...ssiles_m72.php
M72 LAW Specifications
The effective range (beyond which there is a less than 50% chance of hitting the target) is 541 feet (165 m) for a moving target and 660 feet (200 m) for a stationary target.

I just picked three at random from a Google search. 200 for stationary and 165 for moving seems fairly standard info. That matches your 150 for moving close enough and in game terms 150 and 165 are the same.

M72 LAW 's are give generally a 3 hex range in the game. Five nations give it 4. We are still cleaning up inconsistancies in the OOB's becasue of the number of different people who have worked on them in the past. We have refined our error checking softwear and in doing so are finding all kinds of little "surprises" that are going to be fixed for the V3 upgrade.

But I digress.....

3 is the number used in 38 OOB's which represents the effective range for a moving target for that weapon. I will need to check other, similar weapons to confirm that that the moving target range has been the "standard" I suspect it's going to be a little of both but maybe I'll get lucky with this one but if that is the case 10 would be a better number to use and I will adjust all the OOB's that use it accordingly

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old October 19th, 2006, 04:52 PM

Alpha Alpha is offline
Corporal
 
Join Date: Aug 2005
Location: Germoney, Siegen
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha is on a distinguished road
Default Re: Panzerfaust 3 IT-600

The M72 LAW is okay in the game. I was mainly talking about those with much longer range and that hit too acurate. I tested the M72 (game), it is in the game quite at short range not at long range (as it should be)...other weapons are concerned.

But i stop now, this is not a complaint btw. just observation. I will take the game as it is. But there are some things that disturb me, so i voice my opinion.
Reply With Quote
  #4  
Old October 19th, 2006, 05:12 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,703
Thanks: 4,146
Thanked 5,940 Times in 2,922 Posts
DRG will become famous soon enough
Default Re: Panzerfaust 3 IT-600

MY point in using the LAW as an example is to establish which numbers was used for range. In the case of the LAW it was the moving target range. In the case of the rpg-16D whoever put it into the OOB first used the stationary range as the range

What I will check while I'm working with the OOB's is to do a random sampling of ranges for these types of weapons and see if the ranges have been mixed for other types as well

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #5  
Old October 20th, 2006, 11:24 AM

pdoktar pdoktar is offline
Sergeant
 
Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
pdoktar is on a distinguished road
Default Re: Panzerfaust 3 IT-600

Thanks DRG. I was just pointing this one out. You probably know my reason for this, as I myself donīt like my little APCs burning that much.. and from that range from a single RPG
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.