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October 18th, 2006, 01:30 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Answering the Critics
Yeah, indeed in the surface Dom can look rather "simple", with its "poor economic engine". The thing is that economy/building is *not* the point, which is rather about war and destruction !
I find these critics rather funny, but telling how mainstream games have shaped "public opinion" :deep strategy games have to boast a complicated "building" system and should offer GNP growth ? 
Someone took chess as an example, but you can take any deep-as-you-wish wargame also (ever built something in Squad Leader or Combat Mission ? Do they lack depth ?) .
Dominion (1,2,3) is in fact more of a fantasy wargame than a 4X, even if it appears to the contrary on first sight.
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October 18th, 2006, 01:35 PM
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Captain
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Join Date: Sep 2004
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Re: Answering the Critics
Invite your friends to watch you playing your turn 132 of a big game. I think they would have understood why there is no city building etc... some hours before you click end turn. 
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October 18th, 2006, 02:00 PM
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Corporal
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Join Date: Jan 2006
Location: California
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Re: Answering the Critics
Dominions is a fantasy game. Citybuilding isn't a major part of the fantasy genre. Frodo doesn't go to Rivendell to help install a sewer system. As all the earlier posters have pointed out, Dominions' depth comes from the magic system and the interaction of numerous strategic choices vis-a-vis pretender design, research, expansion, gem use, etc. with all kinds of complex tradeoffs. It has lots of depth, and the depth is focused on the kinds of choices that drive good fantasy stories.
Dominions *is* a 4x game. eXplore, eXpand, eXploit, eXterminate. It's all there. Citybuilding isn't part of the 4X definition. The genre is not 3XCBX, even if Civ and its relatives use citybuilding for the expoitation. Dominions just uses different stuff for that phase - site searching and research, as well as building construction. As Chazar points out, Dom exploitation is far less tedious (although site searching could use some automation).
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October 18th, 2006, 02:11 PM
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Sergeant
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Re: Answering the Critics
I personally have never heard anyone criticize Dom III for lack of depth or lack of complexity. If I had, I probably would have just laughed and moved on. Morons exist everywhere, and unless they directly affect you it is better to just ignore them.
That said, let me just add that Dom III is a piss-poor excuse for a first-person shooter. Look for my thread on "No Flashlight? No BFG?". We need to get the developers to finally respond to how poorly Dom III compares with the new Halo, Quake, and Unreal engines.
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October 18th, 2006, 02:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Answering the Critics
Everything has its pros and cons.
Most games that have city building and involved economics tend to balance their game nation-vs-nation. You are playing basically the same units as everyone else but they were a different uniform color. Same cities, same units, same options. It HAS to be that involved because then you win by pursuing a different course than everyone else.
Dominions is rock-paper-scissors balance. A nation has pluses vs another and minuses vs someone else. Your depth is in the nation you choose and the way you play it. There is no way to compare that to those other games.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 18th, 2006, 02:23 PM
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Sergeant
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Re: Answering the Critics
it is not a lack of complexity that are their complaints, but rather, what compexity there is (amount of units), covers up the poor implementation of other parts of the game (city building & combat).
I know what you are all saying....I pay the game....and I love it. The game has layers...the first layer is VERY low-key....but as you get into the game more, and more is revealed (how dominion works....how the stats for each unit works....alchemy, spells, battle magic....the list goes on)...well, let me just say, that Dominions is a jewel that rewards patiance.
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NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
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October 18th, 2006, 03:07 PM
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Sergeant
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Re: Answering the Critics
Quote:
MythicalMino said:
it is not a lack of complexity that are their complaints, but rather, what compexity there is (amount of units), covers up the poor implementation of other parts of the game (city building & combat).
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That is a bit like saying that all the shooting in Doom is there to cover up the poor implementation of the platform aspects. Dominions doesn't focus on city building because it focuses elsewhere, not because the game isn't focused.
In addition, it's wrong to say that the complexity in Dominions lie in the number of units. The complexity lies in the interplay between the many variables (resources, magic, unit stats, unit abilities) and the large number of units is rather a symptom of this underlying complexity. Dominions 3 has a huge number of different units because there game's rules have room for them. Many games have a large number of units (not to the degree of Dominions of course) but few games actually manage to make a large number of units be effectively different.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 18th, 2006, 09:18 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
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Re: Answering the Critics
Quote:
Gandalf Parker said:
Everything has its pros and cons.
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What are the pros and cons of saying everything has its pros and cons? 
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No plan survives contact with the enemy.
--Helmut von Moltke
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October 18th, 2006, 02:20 PM
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Major General
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Join Date: Nov 2000
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Re: Answering the Critics
Dominions does not have a 'mundane economic model', because its a WARGAME, not a builders game!
It's about the fighting, with mundane troops, summons, magic spells and dominion.
Not about building the same 'city improvement' a thousand times.
Not about building the biggest city, the biggest empire, even.
It's about the last man (pretender  ) standing ...
Btw., I think its much better suited for MP because of that - no endless turns with nothing happening, no 6 hours of play before the first and deciding battle ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 18th, 2006, 09:25 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
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Re: Answering the Critics
Quote:
Arralen said:
Btw., I think its much better suited for MP because of that - no endless turns with nothing happening, no 6 hours of play before the first and deciding battle ...
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This is true for SP also. I hate the early turns of Civ-like games because there is often *nothing* to do but hit "next turn" for a while. 
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No plan survives contact with the enemy.
--Helmut von Moltke
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