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October 18th, 2006, 07:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Yiikes! What happened to sim-turn type?
Huh?
Aren't you overreacting just a *little*?
It isn't any trouble at all, just a progress bar.
That said, it does seem to be a bit inefficient, but if you think of it as being a regular simul game with autohosting and auto-load after, you can see how it would come about.
Reloading is probably useful for recalculating the formulae (especially the ones not based on straight tech levels instead of component level for example) each turn as well.
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October 18th, 2006, 07:19 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Yiikes! What happened to sim-turn type?
To my knowledge SE 4 didn't do it. Besides, that wasn't really the major issue, even if it took up most the post-space; it's the combination of these things: the loading in addition to the completely unncessary and tedious login, the very annoying camera defaulting issue, and the fact that I have to disable the 'lock system view' button and re-adjust the camera for every single turn I process.
*PS*
I over-dramatized it on purpose, I didn't actually cry or get angry or some such *_*
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October 18th, 2006, 07:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Yiikes! What happened to sim-turn type?
For thise I agree. If there is only one human player, and the password is null, it should auto-login. Independent of game mode really, that could be built right into the login screen.
The camera is definitely annoying.
Better than a couple patches ago when it would always start upside down for me. (180 degree turn, so left on the galaxy map was right on the system map, oy.)
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October 18th, 2006, 07:42 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Yiikes! What happened to sim-turn type?
I sent him a mail about it. Hopefully not too minor a problem for him to look into.
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October 18th, 2006, 08:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Yiikes! What happened to sim-turn type?
Quote:
Raapys said:
To my knowledge SE 4 didn't do it.
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SE4 did not have formula-based data, which can most certainly change as the game situation changes (eg: there is a function you can use to get current game date...).
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October 18th, 2006, 08:22 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Yiikes! What happened to sim-turn type?
But in that case wouldn't the same apply for regular sequential-turn mode too?
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October 18th, 2006, 08:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Yiikes! What happened to sim-turn type?
You'd think so...
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