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October 19th, 2006, 12:04 AM
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Shrapnel Fanatic
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Re: Plague extension
Quote:
President_Elect_Shang said:
...
On a last note, I have no idea why I want to stick an “a” in digraph. At this point it has become the joke of the class.
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Perhaps because you are thinking of "diagram"?
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October 19th, 2006, 12:22 AM
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Brigadier General
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Re: Plague extension
I keep getting the error: Could not parse formula.
So I will have make a note of how they work, I have a feeling there will be plenty of other errors when I do a first test run. Hard way to learn but I will learn. I don’t have the slightest notion how it would treat range, I needed a way to make the seeker either inflict no damage or what I am truly trying for is to “self destruct” itself (so-to-speak) at a certain cutoff range. How about :
iif ([%Range%] <= 40, 10, 0)
I draw diagrams for some of the more complex digraphs so that could be it. Or maybe because it makes the kids laugh and that has reinforced it to the point of habit.
Edit:
Need to correct myself: I already have the seekers doing no damage past a certain range, well I am fairly confident that is what I did.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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October 19th, 2006, 12:25 AM
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National Security Advisor
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Re: Plague extension
The syntax for the forumlas has to be fairly exact.
DON'T put that space between the iif and the (, for example. Just plain iff(
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October 19th, 2006, 12:37 AM
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Brigadier General
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Re: Plague extension
YES!!!!!!!!!!!!!!!!
Ladies and gentlemen the seeker self-destructed at a range of 40! The weapon flew at the other ship and at the correct range there was an explosion and the seeker disappeared even though it was nowhere close to the other ship!
Formula used: iif([%Range%] <= 40, 10, 0)
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 19th, 2006, 12:45 AM
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Shrapnel Fanatic
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Re: Plague extension
What's the range of the missile tho? They do naturally fizzle when their damage at range hits zero.
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October 19th, 2006, 12:58 AM
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Brigadier General
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Re: Plague extension
Quote:
Suicide Junkie said:
What's the range of the missile tho? They do naturally fizzle when their damage at range hits zero.
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The test range was 40 whatever unit of measurement. I was looking for the explosion. I know your probably thinking what a pointless discovery. It’s just my personal taste; something about the explosion that makes me say ahhh. Hmm, honestly this has no practical application other than to say the seeker structure can be based off range. Hay, what about a weapon that grows in power up till a certain range then decreases again? That wouldn’t be useful to me but maybe someone else could use it? Now that I think about it you could do that in the damage formula anyway. Ok so I just like the flipping explosion! 
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 19th, 2006, 02:07 AM
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Shrapnel Fanatic
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Re: Plague extension
Missiles explode when they hit max range regardless.
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October 19th, 2006, 12:49 AM
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National Security Advisor
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Re: Plague extension
That's very cool!
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October 19th, 2006, 10:10 PM
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Lieutenant General
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Re: Plague extension
Where are the Description_X files such as "description_abilities.txt"? They were not included in the demo, and I couldn't find them in the full game either.
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October 19th, 2006, 10:13 PM
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Shrapnel Fanatic
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Re: Plague extension
Aaron took them out, pending rewriting them to be up to date and more complete.
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