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October 19th, 2006, 03:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: SE5 Modding Tools
Damage Builder
Builds a weapon damage formula. Requires .NET Framework 2.0.
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October 19th, 2006, 03:51 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: SE5 Modding Tools
Just in case some people miss it let me point out that some utilities come with SE5. I only noticed them after I patched yesterday but I think they came with the original game.
They are located in the utilities folder of the game. There are,
A script parser
A shipset viewer
tech chart and data exporter (that one seems to find a lot of unavailable values)
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October 19th, 2006, 04:46 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE5 Modding Tools
I have updated the Value At Range Lister with a "dump to file" button, which will create a text file in the current directory containing the values at all integer ranges from 1 - 500
http://imagemodserver.mine.nu/other/MM/SE5/Tools/
There at the moment are:
- Animation Buddy
- SE4/5 Pop Modifier Generator
- SE5 Slot Modder
- Value At Range Lister
__________________
Things you want:
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October 19th, 2006, 07:47 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE5 Modding Tools
Here is another editing TOOL for your list. You already have it on your computer. NOTEPAD
Hope that helps.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 19th, 2006, 08:13 AM
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Corporal
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Join Date: Feb 2005
Posts: 152
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Re: SE5 Modding Tools
Dr. Ivanovich, was it really necessary?
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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October 19th, 2006, 09:51 AM
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Private
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Join Date: Oct 2006
Location: Berlin, Germany
Posts: 20
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Re: SE5 Modding Tools
hey, i found a virus - Backdoor.Hupigeon by your minigames ... drukman.exe
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October 19th, 2006, 10:03 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: SE5 Modding Tools
This came up awhile ago when it was made available. Apparently despite what some Virus detectors say it doesn't contain a virus. But better safe then sorry.
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October 19th, 2006, 03:58 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: SE5 Modding Tools
Quote:
Suicide Junkie said:
I have updated the Value At Range Lister with a "dump to file" button, which will create a text file in the current directory containing the values at all integer ranges from 1 - 500
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Thank you SJ!
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October 23rd, 2006, 12:11 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
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Re: SE5 Modding Tools
Fyron:
How does the Damagebuilder work?
I DL'ed it and tried to get it to work, but to no avail.
What to do?
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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October 23rd, 2006, 12:32 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: SE5 Modding Tools
Any word on the map editor?
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