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October 19th, 2006, 01:09 PM
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Corporal
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Join Date: Apr 2006
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Re: 1.08 bugs.
I have no doubt myself that these will get fixed.
In the meantime, we can help keep frustration to a miniumum by being neighborly and listing bugs and workarounds.
Also, if we put together a list of bugs, with screen shots, details and save games, we can email them to Malfador.
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October 19th, 2006, 01:17 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: 1.08 bugs.
Also, at www.spaceempires5.com, there is an issue tracker 
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The Ed draws near! What dost thou deaux?
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October 19th, 2006, 01:19 PM
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National Security Advisor
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Re: 1.08 bugs.
..which, last I checked, was bugged. Aside from the perpetual problems loading the page itself, it wants you to select a version number. This worked fine at first, but at some point they removed 1.08 from the list, meaning there's nothing TO select.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 19th, 2006, 01:52 PM
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General
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Join Date: Apr 2001
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Re: 1.08 bugs.
Um, there is now a 5.1.08, which is rather silly, but whatever 
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The Ed draws near! What dost thou deaux?
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October 19th, 2006, 02:43 PM
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Corporal
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Re: 1.08 bugs.
Does anyone have save games for these issues?
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October 20th, 2006, 09:34 AM
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Corporal
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Re: 1.08 bugs.
8) The shard cannon is broken. The forumla that calculates the increase in damage per level is set to 0. So a level 1 Shard cannon does the same damage as a level 100 Shard Cannon:
SHARD CANNON:
Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 0)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 20) + 30), 10000, 0)
MESON BLASTER:
Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 5)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 30), 10000, 0)
I assume the (%Level% - 1) * 0 is supposed to be times... 10?
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October 20th, 2006, 11:28 AM
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First Lieutenant
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Re: 1.08 bugs.
Regular sized dreadnoughts are smaller than organic/crystalline ones (other ship sizes seem to be the same).
You can add more facilities than a planet can hold by using fill from list on the construction queue menu (I haven't tested to see if the extra facilities will actually be built yet).
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 20th, 2006, 10:49 PM
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Shrapnel Fanatic
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Re: 1.08 bugs.
Quote:
RonGianti said:
I assume the (%Level% - 1) * 0 is supposed to be times... 10?
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Note that you only looked at the MINIMUM damage.
The max damage could be increasing with tech level.
The fact that it does not do so in stock means that the tech only improves the range, not the damage...
Maybe it was intended, maybe not.
Dosen't really matter unless KwokStock has it that way too.
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