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  #1  
Old October 19th, 2006, 01:09 PM

RonGianti RonGianti is offline
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Default Re: 1.08 bugs.

I have no doubt myself that these will get fixed.

In the meantime, we can help keep frustration to a miniumum by being neighborly and listing bugs and workarounds.

Also, if we put together a list of bugs, with screen shots, details and save games, we can email them to Malfador.
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  #2  
Old October 19th, 2006, 01:17 PM
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Default Re: 1.08 bugs.

Also, at www.spaceempires5.com, there is an issue tracker
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Old October 19th, 2006, 01:19 PM

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Default Re: 1.08 bugs.

..which, last I checked, was bugged. Aside from the perpetual problems loading the page itself, it wants you to select a version number. This worked fine at first, but at some point they removed 1.08 from the list, meaning there's nothing TO select.
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Old October 19th, 2006, 01:52 PM
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Default Re: 1.08 bugs.

Um, there is now a 5.1.08, which is rather silly, but whatever
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Old October 19th, 2006, 02:43 PM

RonGianti RonGianti is offline
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Default Re: 1.08 bugs.

Does anyone have save games for these issues?
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Old October 20th, 2006, 09:34 AM

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Default Re: 1.08 bugs.

8) The shard cannon is broken. The forumla that calculates the increase in damage per level is set to 0. So a level 1 Shard cannon does the same damage as a level 100 Shard Cannon:

SHARD CANNON:

Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 0)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 20) + 30), 10000, 0)

MESON BLASTER:

Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 5)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 30), 10000, 0)

I assume the (%Level% - 1) * 0 is supposed to be times... 10?
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Old October 20th, 2006, 11:28 AM
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Default Re: 1.08 bugs.

Regular sized dreadnoughts are smaller than organic/crystalline ones (other ship sizes seem to be the same).

You can add more facilities than a planet can hold by using fill from list on the construction queue menu (I haven't tested to see if the extra facilities will actually be built yet).
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Old October 20th, 2006, 10:49 PM
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Default Re: 1.08 bugs.

Quote:
RonGianti said:
I assume the (%Level% - 1) * 0 is supposed to be times... 10?
Note that you only looked at the MINIMUM damage.
The max damage could be increasing with tech level.

The fact that it does not do so in stock means that the tech only improves the range, not the damage...
Maybe it was intended, maybe not.

Dosen't really matter unless KwokStock has it that way too.
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