|
|
|
|
 |

March 18th, 2002, 02:32 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Do the Religious Shrines work?
Bump.
|

March 22nd, 2002, 10:58 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Do the Religious Shrines work?
I admit I didn't read the whole thread, but I am curious about this. Wouldn't it make sense though to mod the shrines so they have a high value, before running the test?
PvK
|

March 22nd, 2002, 01:00 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Do the Religious Shrines work?
quote: Originally posted by PvK:
Wouldn't it make sense though to mod the shrines so they have a high value, before running the test?
PvK
Exactly, Mark has run the tests with modded shrines, +100 and -100 instead of the existing -30?
The odd thing about it is this:
Results ; not detailed but,
the new "good" world was receiving just as many events as before! The previous "good" shrine was reveiving none!!
any ideas?
Edit:
Tried again, and this time I built the shrines the other way round from the start.
My previous good, now bad world... no events. None.
It seems that, once you have built a shrine, the rules are set, even if you scrap the facility later on and build the counterpart, +100 instead of -100. And the value -100 does not mean it would avoid 100% of the events.
Edit: This seems to be the interesting part of it:
This does appear significant. I will test further, but it seems that a -10,000 value has stopped all events.
As a quick thought, perhaps this is 100ths of a percent - possibly the code turns the value into a percent by dividing by 100, but accidentally does this twice?
[ 22 March 2002: Message edited by: PsychoTechFreak ]
|

March 22nd, 2002, 08:00 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Do the Religious Shrines work?
IIRC the neg values dont'work but that might be just me also you shoudl do a control to see if a system without a bad shrine has the same number of bad events as one with a bad shrine.
Whatever im trying to concentrate on school rite now (argh i can't stand trig)
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

March 22nd, 2002, 11:36 PM
|
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Do the Religious Shrines work?
Mark did you ever finish your tests ???
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

March 23rd, 2002, 10:41 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Do the Religious Shrines work?
I guess this would be a good task for a longterm simulation, with MB's Batch program. I think about some modded settings and data files to accelerate the creation of results, plus the events log for players turned on.
Any ideas to accelerate the statistics ?
|

March 23rd, 2002, 09:22 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Do the Religious Shrines work?
You could do ten-world starts with eighteen empires, with six of them building good shrines, six of them building bad shrines, and six of them not building shrines...
PvK
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|