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October 21st, 2006, 04:51 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Trying to figure this out...
Okay, that was extremely helpful. Between that and Fyron's advice, this is what I've got:
Name := Space Yard Expansion I
Description := An expanded construction facility which allows for increased construction of ships.
Facility Group := Space Yard
Facility Family := 6341
Roman Numeral := 1
Restrictions := None
Pic Num := 932
Cost Minerals := 8000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Space Yards
Tech Level Req 1 := 1
Number of Abilities := 4
Ability 1 Type := Space Yard
Ability 1 Descr := Can construct with 1000 minerals per turn.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1000
Ability 2 Type := Space Yard
Ability 2 Descr := Can construct with 1000 organics per turn.
Ability 2 Val 1 := 2
Ability 2 Val 2 := 1000
Ability 3 Type := Space Yard
Ability 3 Descr := Can construct with 1000 radioactives per turn.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 1000
Ability 4 Type := Component Repair
Ability 4 Descr := Can repair 2 components per turn.
Ability 4 Val 1 := 2
Ability 4 Val 2 := 0
Name := Space Yard Expansion Project
Description := Large Space Yard expansion project which will allow increased construction of ships.
Facility Group := Space Yard
Facility Family := 6341
Roman Numeral := 0
Restrictions := None
Pic Num := 772
Cost Minerals := 10000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Space Yards
Tech Level Req 1 := 1
Number of Abilities := 0
Ability 1 Type :=
Ability 1 Descr :=
Ability 1 Val 1 :=
Ability 1 Val 2 :=
Ability 2 Type :=
Ability 2 Descr :=
Ability 2 Val 1 :=
Ability 2 Val 2 :=
Ability 3 Type :=
Ability 3 Descr :=
Ability 3 Val 1 :=
Ability 3 Val 2 :=
Ability 4 Type :=
Ability 4 Descr :=
Ability 4 Val 1 :=
Ability 4 Val 2 :=
Does this look about the way it should?
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October 21st, 2006, 08:39 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Trying to figure this out...
You didn't delete the abilities on the Space Yard Expansion Project, just the values. Delete the whole lines.
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October 22nd, 2006, 03:25 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Trying to figure this out...
Name := Space Yard Expansion I
Description := An expanded construction facility which allows for increased construction of ships.
Facility Group := Space Yard
Facility Family := 6341
Roman Numeral := 1
Restrictions := None
Pic Num := 932
Cost Minerals := 8000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Space Yards
Tech Level Req 1 := 1
Number of Abilities := 4
Ability 1 Type := Space Yard
Ability 1 Descr := Can construct with 1000 minerals per turn.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1000
Ability 2 Type := Space Yard
Ability 2 Descr := Can construct with 1000 organics per turn.
Ability 2 Val 1 := 2
Ability 2 Val 2 := 1000
Ability 3 Type := Space Yard
Ability 3 Descr := Can construct with 1000 radioactives per turn.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 1000
Ability 4 Type := Component Repair
Ability 4 Descr := Can repair 2 components per turn.
Ability 4 Val 1 := 2
Ability 4 Val 2 := 0
Name := Space Yard Expansion Project
Description := Large Space Yard expansion project which will allow increased construction of ships.
Facility Group := Space Yard
Facility Family := 6341
Roman Numeral := 0
Restrictions := None
Pic Num := 772
Cost Minerals := 10000
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Space Yards
Tech Level Req 1 := 1
Number of Abilities := 0
Thanx Fyron. I take it that it should look like this?
Another question popped up.
I included this and playtested it. BOTH facilities became available at the same time. I have them listed in the Facility.txt in the same order they are here.
Should they be reversed, or is there some requirement that I need to add?
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October 22nd, 2006, 02:01 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Trying to figure this out...
Did you hide obsolete facilities? That is the correct order to get only the Project showing up in the construction list, when obsolete facilities are hidden. Compare your facilities to the examples in the concept mod.
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October 22nd, 2006, 03:45 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Trying to figure this out...
I'm assuming there's no specific command I need to add, just personally hide any obsolete facilities while playing?
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