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  #1  
Old October 22nd, 2006, 12:09 AM

shinigami shinigami is offline
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Default Re: Modding Process

Yeah, that's true (and a great point), "Poor Builders" in this case must a race of mismanagers, put someone else in charge and things run smoothly. It was only intended as an example to show what could be done. If a modder were to use this technique he would certainly need to keep this in mind.
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  #2  
Old October 22nd, 2006, 12:47 AM

CosmoLizard CosmoLizard is offline
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Default Re: Modding Process

hello to all, one question

the racial abilities and race setup is in the "jraenar_setup_script.csf" file?? how can i open an csf file into a .txt???

the AI is stored in "jraenar_main_script.csf"?

btw there is any way in which some empires "hates" each to other??, i mean for example , humans that are somewhat neutral, but, for example, with the jraenar there is a "hatring" between both so there are more probabilities that both goes to war, is possible?

thxs
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  #3  
Old October 22nd, 2006, 01:05 AM
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AngleWyrm AngleWyrm is offline
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Default Re: Modding Process

Script compiling is a one-way operation: From txt to csf.

Look in SE5\Utilities\ScriptParser\SE5EmpireScripts
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  #4  
Old October 22nd, 2006, 12:12 PM

CosmoLizard CosmoLizard is offline
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Default Re: Modding Process

thxs Angel, ...hmmm, noe, how i turn txt inti cfs??

regards
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  #5  
Old October 22nd, 2006, 01:54 PM
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Fyron Fyron is offline
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Default Re: Modding Process

By using the compiler one level down from that folder.
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Old October 24th, 2006, 06:48 PM

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Default Re: Modding Process

Answered.
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Old October 25th, 2006, 08:10 PM

CosmoLizard CosmoLizard is offline
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Default Re: Modding Process

there arent modifiers to defense rating at racialtraits.txt, or goverment or society?? like a "armor defence percent" or an opossite of "weapon to hit percent"?

also it cant be possible to separeate space combat with ground combat as was done in se4? maybe using "weapon damage percent" with a negative "ground combat percent"?

thx
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Old October 25th, 2006, 11:23 PM

Devnullicus Devnullicus is offline
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Default Re: Modding Process

Is there a list of possible values for

1) Ability Type
2) Ability Scope

I see a large list of possible values in MainStrings.txt (Abilities_Const), but there's no rhyme or reason to them and I'm pretty sure not all of those values are possible for either Scope or Type.

Is there a list in the script files somewhere (i.e. not in the Data folder)? Or is there a Data file that has a list of possible values?
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