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  #1  
Old October 22nd, 2006, 05:13 PM

Phoenix-D Phoenix-D is offline
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Default Re: Max RunAway range proposal

What would be the point? Getting even farther out of weapon range can only help, especially if the enemy is, say, able to launch fighters..
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  #2  
Old October 23rd, 2006, 02:41 AM
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AngleWyrm AngleWyrm is offline
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Default Re: Max RunAway range proposal

Scenario where that is not true:
AI ships guarding a warp point, and my mine layer jumps through. After they kill the mine layer, they are then stuck on Run-Away forever. Every turn they get further and further away from the mines. So now I can easily stroll right through their warp point, because their guardians are a bajillion minutes away. This applies to most guard duty scenarios; Ships in orbit, ships guarding a space station or mining facility, or escourting a civilian vessel.

It's also a problem whenever there's a speed difference in ships within the sector. They become separated and can be brought down individually later on.
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Old October 23rd, 2006, 08:00 AM

Raapys Raapys is offline
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Default Re: Max RunAway range proposal

I'd like to see some sort of 'Reset to original postitions after combat' feature.
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Old October 23rd, 2006, 04:02 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Max RunAway range proposal

The flee-as-a-group setting needs to be enforced a little better I think. Stay together unless the enemy is almost in weapons range, then ditch the slowest members.
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Old October 23rd, 2006, 05:20 PM
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Default Re: Max RunAway range proposal

Setting a desired range would be a good addition.
We have "Max Weapon Range", "Optimal", "Short", "Point Blank".

I'de like to also have the option to set something similar to optimal that is "Outside Enemy Weapons" by some amount. For instance, "Enemy Weapon Range" + 25 units.
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Old October 23rd, 2006, 08:27 PM
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Default Re: Max RunAway range proposal

Quote:
Suicide Junkie said:
The flee-as-a-group setting needs to be enforced a little better I think. Stay together unless the enemy is almost in weapons range, then ditch the slowest members.
You don't like being forced to role-play the Marines (or is that the Green Berets)? "We never leave a ship behind!!"
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