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  #1  
Old October 23rd, 2006, 08:00 AM

Raapys Raapys is offline
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Default Re: Max RunAway range proposal

I'd like to see some sort of 'Reset to original postitions after combat' feature.
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  #2  
Old October 23rd, 2006, 04:02 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Max RunAway range proposal

The flee-as-a-group setting needs to be enforced a little better I think. Stay together unless the enemy is almost in weapons range, then ditch the slowest members.
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Old October 23rd, 2006, 05:20 PM
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AngleWyrm AngleWyrm is offline
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Default Re: Max RunAway range proposal

Setting a desired range would be a good addition.
We have "Max Weapon Range", "Optimal", "Short", "Point Blank".

I'de like to also have the option to set something similar to optimal that is "Outside Enemy Weapons" by some amount. For instance, "Enemy Weapon Range" + 25 units.
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Old October 23rd, 2006, 08:27 PM
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dmm dmm is offline
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Default Re: Max RunAway range proposal

Quote:
Suicide Junkie said:
The flee-as-a-group setting needs to be enforced a little better I think. Stay together unless the enemy is almost in weapons range, then ditch the slowest members.
You don't like being forced to role-play the Marines (or is that the Green Berets)? "We never leave a ship behind!!"
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