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October 23rd, 2006, 01:23 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: MP Alliances functionality?
I dont think many games go to completion anyway. They tend to end by majority vote on who won.
Of course if someone WANTS hard clear number then thats easy to setup. I could do that for any game running on my server. It just involves having the postexec command work the scores file.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 23rd, 2006, 05:53 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: MP Alliances functionality?
Actually this is an interesting question. Team blitz games are extremely fun, its a shame that we cannot set up teams before the game and gain shared vision with our team mates, also our dominion strength wouldn't cause problems for our team mate's nation in that case etc. 
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 23rd, 2006, 10:27 PM
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Private
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Join Date: Jul 2004
Location: Georgia Tech, ATL, GA
Posts: 42
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Re: MP Alliances functionality?
I'd like to see this. Story is null in most multiplayer components of strategy games anyway. For example, I can choose zerg while my partner chooses protoss, etc. even though the two are fictionally opposed to each other. There doesn't need to be justification for why a team aspect is available. It's purely for player enjoyment and could only benefit this game and the community. Whether the resources are there to implement it or not is the question though, and I doubt it.
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He who fights monsters should look into it that he himself does not become a monster. When you gaze long into the Abyss, the Abyss also gazes into you.
--Friedrich Nietzche
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October 23rd, 2006, 11:31 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: MP Alliances functionality?
It just seems that the resources should be fairly inexpensive. The team-algorithm would seem to be a string of pretty simple IF/THENs (IF player A flagged "team A" THEN add X, Y, Z from all other "team A" flags, etc.)
I could be totally wrong here, but a bare-bones system, I'd think, should be fairly easy to implement.
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October 24th, 2006, 04:13 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: MP Alliances functionality?
It'd be easy to do if ally setup would be from the beginning of the game and can't be altered during the game, that would enable teams. It'd cause a lot more problems, though, because you couldn't attack allied provinces or troops, which would be a logistical nightmare if you needed to take troops through allied territory. Unless the allied flag would allow "sneaking" through allied territory so that the ally sees roughly how big an army is moving there but can't do anything else.
The downside would be prevention of the ruthless game of diplomacy and opportunistic backstabbing that MP now entails.
Edi
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October 24th, 2006, 07:00 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: MP Alliances functionality?
I've forgot to mention, that moving through your allies territory with your troops [without attacking their provinces] would be also awesome. We had a 2v2 team game on the Silent Seas map a few days ago, and our team's placement was horrible. I blocked my team mate totally on land, so he couldnt move anywhere only when he took my bordering provinces. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 24th, 2006, 07:08 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: MP Alliances functionality?
Quote:
Edi said:The downside would be prevention of the ruthless game of diplomacy and opportunistic backstabbing that MP now entails.
Edi
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Not necessarily a downside as the option for ruthless games of diplomacy and opportunistic backstabbing would still be there.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 24th, 2006, 10:15 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: MP Alliances functionality?
I wouldn't like it if an MP game had pre-set "teams". Diplomacy, forging alliances, trying to figure out who you can trust, etc. is huge part of what makes MP games fun.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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