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October 24th, 2006, 10:39 AM
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Major
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Join Date: Nov 2003
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Re: Broken Nations
Banishment takes care of the Ermor hordes.
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October 24th, 2006, 10:40 AM
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Lieutenant General
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Re: Broken Nations
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 24th, 2006, 10:58 AM
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Private
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Re: Broken Nations
Ashen eremor is easy, you just need to produce priests everywhere. If your fighting them, then every temple you have should be spitting out a priest every turn, because 1 priest can kill about 10 undead per round, even an 800 unit horde falls to 20 generic priests (which cost equal to a castle, 1000gp total) in 4 combat turns (well, maybe more like 6-8 because you'll start to miss after you kill the first 400). But you just put some units on hold+attack in front to keep the undead off your priests, and theres no way that they'll do anything. Killing 800 undead without losing anything significant is certainly a way to annihilate eremor easilly.
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October 25th, 2006, 11:29 AM
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First Lieutenant
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Join Date: Oct 2006
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Re: Broken Nations
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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EA Van troops are not that good IMHO. They don't have van soldiers, and their only sacred troops are kindof weak and costly for their stats.
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October 25th, 2006, 11:49 AM
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Lieutenant General
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Re: Broken Nations
Quote:
Corwin said:
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
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What are you talking about? EA Van sure as heck has Van troops. They get that purple clad infantry and the sacred Vanheres. Sure they aren't the mounted terror of later ages but can own stuff just as well.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 25th, 2006, 12:04 PM
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First Lieutenant
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Re: Broken Nations
Quote:
Nerfix said:
Quote:
Corwin said:
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
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What are you talking about? EA Van sure as heck has Van troops. They get that purple clad infantry and the sacred Vanheres. Sure they aren't the mounted terror of later ages but can own stuff just as well.
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You said it yourself - they don't have mounted sacred troops of late Van or Helheim, the kind of troops that make these nations so powerful. I didn't mean that EA Vanheim is weak, but as far as qualtity of sacred troops go, you have to agree that vanhere soldiers are not even close to mounted van/hel sacred troops. And their survivability is much lower due to none-blessed def 12.
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October 25th, 2006, 12:13 PM
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Lieutenant General
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Re: Broken Nations
WTF? We lost themes and variety, and then in EA we essentially get two clones of Vanheim? Feh.
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October 25th, 2006, 12:26 PM
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National Security Advisor
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Re: Broken Nations
Quote:
Cainehill said:
WTF? We lost themes and variety, and then in EA we essentially get two clones of Vanheim? Feh.
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The two "clones of Vanheim" have VERY different national troops from both each other and from the MA Van we knew as base Vanheim in DomII. Whole nation of stealthy glamour units, instead of just one, sacred, mounted Vanir plays very differently than the old Vanheim.
Vanheim and Helheim aren't copies of each other, either. Helheim has cavalry, Valkyries and flying commanders for the latter but no Sailing, as well as different magic.
I also disagree about your notion of less variety. Vanheim with Midgård and Helheim themes is just three nations, with only one of them in play at once, against EA Helheim or Vanheim, MA Vanheim or LA Midgård.
EDIT: EA Vanheim DOES have cavaly, but it isn't sacred. Other poster's comment confused me.
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October 25th, 2006, 12:42 PM
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Major
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Re: Broken Nations
Quote:
Cainehill said:
WTF? We lost themes and variety, and then in EA we essentially get two clones of Vanheim? Feh.
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This makes no sense to me. You complain about loss themes and the coexistence of two themes in the same sentence? EA Vanheim doesn't really have an analog, but I'd rather have a new vanheim PLUS the old Helheim theme than not. I'd rather have both Iron Faith and Black Forest rather than the current mishmash. It's not like there is a nation that didn't get made because of Vanheim; we are getting another EA nation in an upcoming patch, and who knows what else.
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October 25th, 2006, 01:45 PM
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Second Lieutenant
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Re: Broken Nations
Quote:
Cainehill said:
WTF? We lost themes and variety, and then in EA we essentially get two clones of Vanheim? Feh.
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Nonsense. In Dom2 there were 17 playable nations. Of these, 13 had themes, to a total of 23 themes, making for a grand total of 40 different nations. Dom 3 has 49 playable nations. In addition, given the changes to the random magic system, and the lesser powers of indy mages, the nations of Dom3 actually play differently throughout the game, rather than rapidly becoming quite similar to each other. Furthermore, how adding a scad of new spells, summonables and magic items to the game results in less variety is mysterious.
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