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October 24th, 2006, 04:33 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SEV Sphereworld construction
Well, I couldn't select it (the ringworld), so it was difficult to impossible to build anything on it, or do much of anything with it, really. I couldn't park any ships over it either.
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October 24th, 2006, 06:22 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: SEV Sphereworld construction
This is a weird side-effect of the multi-sector design. As I recall you click on the star sector and you'll find the ringworld is 'in' that sector as well.
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October 25th, 2006, 12:46 PM
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Join Date: Mar 2002
Location: Indiana
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Re: SEV Sphereworld construction
Quote:
StarShadow said:
Well, I couldn't select it (the ringworld), so it was difficult to impossible to build anything on it, or do much of anything with it, really. I couldn't park any ships over it either.
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That's odd. It works perfectly fine for me.
Or wait a minute...I haven't tried building a ringworld. I built a sphereworld and thatworks just fine. If I get some time today I will test out a ringworld to see if it works ok for me.
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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October 25th, 2006, 08:40 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: SEV Sphereworld construction
I've been successful in building/colonizing both ring and sphereworlds. Although I did have trouble getting the colonizer to colonize the sphereworld (it took several tries).
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 26th, 2006, 10:13 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: SEV Sphereworld construction
I'd appreciate if someone would post the designs for the ships they used to create Sphere/Ring worlds, where in the system they placed them, system composition and such. Just want to see what I'm getting wrong (like does star size matter?).
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October 27th, 2006, 03:05 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: SEV Sphereworld construction
In a full tech game:
1x Baseship w/ master computer, 4 engines, ringworld placement generator (or sphereworld placement generator)
5x (or 10x) Baseship w/ master computer, 4 engines, hyper-dense cables
5x (or 10x) Baseship w/ master computer, 4 engines, gravity plating
Send all ships to a sector with a star. You must have no other ships or colonies near (I think within 6 sectors) of the star. Select the ship with the placement generator, choose the stellar manipulation icon, choose construct world. The ring/sphereworld should appear. Note that you'll have to send a colonizer to actually use the world.
Star size shouldn't matter, but I doubt it would work in a system with more than one star.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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November 1st, 2006, 04:25 PM
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Private
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Join Date: Nov 2006
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Re: SEV Sphereworld construction
So, I must use Baseship?
B/c I put it all on Starbases and construct sphereworld didnt work. (also full tech game)
Good thing I use autosave >_>
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November 1st, 2006, 05:54 PM
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Sergeant
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Location: Utah
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Re: SEV Sphereworld construction
So, I put all the stuff on baseships with movement then it worked fine. I figured out what I was doing wrong though. I assumed it would just create the sphereworld when in fact I had to select a hex to center it in.
I am pretty sure if you stick everything except the placement generator on starbases then stick the placement generator on a baseship and give it an engine it will work. Just make sure you select a hex that the star is in and that all the star bases are in the same hex as the generator.
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