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October 24th, 2006, 06:21 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Broken Nations
Being aggressive without diplomacy (i know you mentioned it but its not always possible, especially in very early game when people cant find eachother) or your own bless is almost suicide if the van/hel player knows where you are. They will see your rapid expansion (possibly towards them if your very aggressive) as a threat and try to put you down quickly, i guess it could work fairly well with certain pretenders (your little friend the VQ could do very well with fire magic, immortality+fireshield is a fun combo), particularly those with fire resistance but 1v1 a dual bless will almost certainly out aggresion you (although if you think otherwise i will reconsider as i know you have more multiplayer experience with both dom2 and 3 than myself)
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October 24th, 2006, 09:23 PM
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Private
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Join Date: Oct 2006
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Re: Broken Nations
I find it ironic this thread complains about what jotunheim would do vs such an enemy... I (and many others) play jotunheim with a very strong bless strategy, and I'd be very suprised if hel/van could beat my giants early... I'd like someone who plays a good hel/van bless rush to pm me or find me on irc and play a couple small 1on1s to see which nations/blesses really edge out the beginning game, and how much so.
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October 25th, 2006, 04:21 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Broken Nations
I wonder if part of the problem is that there's still a bug with the fire bless? With Dom2 it seemed that a F9 bless _always_ went through defense and also mirror images, as things like F9 blessed centaurs tore through W9 blessed Vans. IIRC, theory was that it was like lifedrain, where side effects took effect even if the attack didn't hit.
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Wormwood and wine, and the bitter taste of ashes.
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October 25th, 2006, 02:47 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Broken Nations
Quote:
Cainehill said:
I wonder if part of the problem is that there's still a bug with the fire bless? With Dom2 it seemed that a F9 bless _always_ went through defense and also mirror images, as things like F9 blessed centaurs tore through W9 blessed Vans. IIRC, theory was that it was like lifedrain, where side effects took effect even if the attack didn't hit.
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Flaming arrows doesn't do much against vans in dom3. Which may or may not be relevant.
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October 25th, 2006, 02:52 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Broken Nations
I have a partial solution for early blessed troop's rush.
The actual limit to the number of sacred troops to recruit is equal to the max dominion level.
If instead you could recruit equal to the actual dominion strenght in that province you can recruit only 1 sacred unit the first turn, and dependant of the dominion growth you can increase the speed of recruit.
That way bless will be equal in power but not so blitzy.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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October 25th, 2006, 04:09 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
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Re: Broken Nations
Nice idea Manuk.
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October 25th, 2006, 04:44 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Broken Nations
Quote:
Manuk said:
I have a partial solution for early blessed troop's rush.
The actual limit to the number of sacred troops to recruit is equal to the max dominion level.
If instead you could recruit equal to the actual dominion strenght in that province you can recruit only 1 sacred unit the first turn, and dependant of the dominion growth you can increase the speed of recruit.
That way bless will be equal in power but not so blitzy.
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Another idea is organizing a game where no pretenders can have any magic path above 6... this way the blessing bonus is not so extreme.
OR
Another idea is where each player will be creating a pretender for one of their random opponents. All pretenders being created must not have more than 9pts left over. The host then randomly assigns each player a pretender, but no player can have the pretender they created. Any negative scale must have an equal positive scale and any magic path given to the pretender must be at least 4.
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There can be only one.
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October 26th, 2006, 04:33 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Broken Nations
Quote:
mivayan said:
Quote:
Cainehill said:
I wonder if part of the problem is that there's still a bug with the fire bless? With Dom2 it seemed that a F9 bless _always_ went through defense and also mirror images, as things like F9 blessed centaurs tore through W9 blessed Vans. IIRC, theory was that it was like lifedrain, where side effects took effect even if the attack didn't hit.
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Flaming arrows doesn't do much against vans in dom3. Which may or may not be relevant.
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Flaming arrows isn't at all the same thing as the F9 bless.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 25th, 2006, 06:18 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Broken Nations
Quote:
Quietly said:
I find it ironic this thread complains about what jotunheim would do vs such an enemy... I (and many others) play jotunheim with a very strong bless strategy, and I'd be very suprised if hel/van could beat my giants early... I'd like someone who plays a good hel/van bless rush to pm me or find me on irc and play a couple small 1on1s to see which nations/blesses really edge out the beginning game, and how much so.
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What is your name on IRC? Drop me a message on IRC when you will be online.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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