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  #1  
Old October 25th, 2006, 11:39 PM

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Default Re: Modding Process

Hmmm, not finding it. I see a number of references in messages to that file, but they all say "where is it?". So I guess I have the same question
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  #2  
Old October 26th, 2006, 12:46 AM
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Default Re: Modding Process

I've posted a copy of the description files here:
http://www.captainkwok.net/se5resources.php
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Old October 26th, 2006, 01:09 AM

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Default Re: Modding Process

Yeah, found them after I started widening my search past this forum

Thanks for doing that, Captain Kwok. I can definitely see why Aaron pulled them - they're seriously out of date and somewhat confusing.

Instead of relying on them, I think I'm going to hard-code the ones I know about for now and when the updated files come out, I'll read them in instead.
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Old October 26th, 2006, 01:14 AM
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Default Re: Modding Process

Is there a way to get SE5 to generate a log or report showing any errors with my mod?
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Old October 26th, 2006, 01:18 AM

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Default Re: Modding Process

thxs Capitain for the link, but im still a bit confused if i could ud¡se, for example "Combat To Hit Defense Plus " as racial ability?? or is just for th hulls??
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Old October 26th, 2006, 08:40 AM
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Default Re: Modding Process

Quote:
President_Elect_Shang said:
Is there a way to get SE5 to generate a log or report showing any errors with my mod?
bump
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  #7  
Old October 26th, 2006, 09:58 AM
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Default Re: Modding Process

SE:V will spit out fatal mod errors when the mod is loaded as SE:IV did. It won't tell you though if you have 1 ability required but 2 listing and things of that sort - but it would tell you if you had 1 ability listed and said 2 were required...

The "Combat To Hit Defense" ability can be used on hulls or components, and even facilities if you wanted.
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Old October 26th, 2006, 05:54 PM
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Default Re: Modding Process

Quote:
Captain Kwok said:
It won't tell you though if you have 1 ability required but 2 listing and things of that sort...
And it never should; that is not a data file error, it is a valid way to take out certain abilities for testing or just to leave them around in the off chance you might like to add it back in the future. Maybe a "data file verifier" could list it as a warning, but SE5 shouldn't gripe about it on every load.
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Old October 26th, 2006, 10:01 AM

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Default Re: Modding Process

Haven't tried yet but there are a bunch of debug flags which all default to FALSE in DebugSettings.txt
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Old October 26th, 2006, 10:52 AM
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Default Re: Modding Process

I have been working with the debug text but have not had any luck getting it to go. I have also worked with the little log that pops up when you run the mod. Problem there is I can't read any of the four entries it is reporting. All four problems are parse problems but I can't tell where they are located at?

Is there any programs that will check formula for parse-ability? The script parse utility is for making csf files right? I have tried it to no avail.
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