If you all recall the stcok AI for SEIV was pathetic when the game first came out. Fortunately the user community has a very active modding group that came up with much better AI's, and I would even say some "racialy diverse" AI's. This all took time though.
I have not programmed in about 10 years but I would say step one would be to take a look at what the TDM mod for SEIV had the AI doing and replicate that as closely as possible, taking into account the changes between the two games. That would be a start and the we could tweak from there. If we find that the basic code needs some changes than we will all have to e-mail Aaron with the right requests. Are the TDM guys still part of the community??
The design of the AI is quite different from SE:IV and it will take some time to build up more detailed functions for it, but there is a ton and potential and I predict in the next year the quality of the AI will be even better than it was in SE:IV after 6+ years of modding.
Captain Kwok said:
The design of the AI is quite different from SE:IV and it will take some time to build up more detailed functions for it, but there is a ton and potential and I predict in the next year the quality of the AI will be even better than it was in SE:IV after 6+ years of modding.
Which brings up the question, how do you mod the AIs?
Baron Grazic
It would be nice to know how the AI system really works so that we could start making flow charts of what a good AI should do. I looked at the empire data files and ended up just guessing at what did what.