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Old October 29th, 2006, 03:35 PM
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Default Re: Gath (and nation numbers)

Gath is a planned nation that might appear in a patch.
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Old October 29th, 2006, 03:44 PM
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Default Re: Gath (and nation numbers)

But what is Gath about?
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Old October 29th, 2006, 03:45 PM
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Default Re: Gath (and nation numbers)

Goliath of Gath
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Old October 29th, 2006, 03:45 PM
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Default Re: Gath (and nation numbers)

Hmmm, that is interesting.
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Old October 29th, 2006, 03:46 PM
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Default Re: Gath (and nation numbers)

Anakim and other giants
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Old October 29th, 2006, 03:48 PM
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Default Re: Gath (and nation numbers)

Ah, so it's Nephilim.
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Old October 29th, 2006, 04:19 PM
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Default Re: Gath (and nation numbers)

Oh. For a moment I thought it would be something arabic. There's enough flavour and information for an arabic nation, I assume ? Djinni, Efreeti, Dao, Marid, Ghoul (shapefhifting demon hunting lone travelers !!!1) and more.
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Slightly related: I got an idea for another new nation. The pagan/slavic mod I'm planning may end up too generic without influx of fresh ideas. I'm especially afraid that it would play/look too similar to Marveni, Vanheim, or Man, for some reasons.

New nation I'm thinking about would be... 100% nomadic. Crappy capitol with poor castle. Very poor capitol magic sites. No capitol only units. Poor forts (cheap fortified camps). Lack of initial magic sites compensated by versatile site searchers. Many units with *survival, pillage bonus, stealth. No immobile pretenders available, not even fountains.
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