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  #1  
Old November 2nd, 2006, 02:00 AM

Devnullicus Devnullicus is offline
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Default More data weirdness

There are a number of weapons in components.txt that have "Weapons Platform" as elements of "Can Be Placed On Vehicle Types". I'm assuming that this is an error in the base data files? Or will the game accept that as well as "Weapon Platform"?
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Old November 2nd, 2006, 11:35 AM
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Default Re: More data weirdness

There is a bug in 1.08 that will allow those to match even though they shouldn't.
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Old November 3rd, 2006, 06:24 PM
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Default Re: More data weirdness

Why do troops run when they have only received minor damage? I mean seriously; I have seen troops who have lost a little over half their armor turn and run. What setting controls this?

Edit: I seem to have a problem with what appears a simple question. Maybe I need more coffee? Anyway I want a component that will base its level off of two other tech areas.

Get_Empire_Tech_Level("Industrial Tech") >= (1 + ([%Level%] - 1)) Get_Empire_Tech_Level("High Tech") >= ([%Level%] - 1)

So when a player has Industrial Tech 2 and High Tech 3 the resulting item will have a level of 5 (2+3=5). How would I write that one?
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Old November 4th, 2006, 02:44 AM
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Default Re: More data weirdness

bump
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Old November 4th, 2006, 11:46 AM
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Default Re: More data weirdness

PES - It was a bug with troops. It has been fixed post v1.08, so looked for it in Mon/Tue patch.
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Old November 4th, 2006, 12:10 PM
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Default Re: More data weirdness

Cool, what about the second part of my question; the edited in portion?
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Old November 6th, 2006, 04:19 AM

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Default Re: More data weirdness

Some time ago we talked about creating a weapon whose damage was depending on some other component (like batteries for electric weapons).

I tried with the following:

Weapon Type := Direct Fire
Weapon Delivery Type := Energy Bolt
Weapon Target Type List := Ship, Base, Planet, Fighter, Satellite, Drone, Troop, Weapon Platform, Building
Weapon Damage Type Formula := "Normal"
Weapon Space At Range Distance Increment := 10.0
Weapon Space Min Damage At Range := 0.0
Weapon Space Max Damage At Range := 0.0
Weapon Space To Hit Modifier At Range := 0.0
Weapon Space Min Damage Modifier Formula := iif([%Range%] <= 10 , 10 + 50 * Get_Design_Ability_Total("AI Tag 02",1) , 0)
Weapon Space Max Damage Modifier Formula := iif([%Range%] <= 10 , 10 + 50 * Get_Design_Ability_Total("AI Tag 02",1) , 0)
Weapon Space To Hit Modifier Formula := 0
Weapon Ground At Range Distance Increment := 10.0
Weapon Ground Min Damage At Range := 0.0
Weapon Ground Max Damage At Range := 0.0
Weapon Ground To Hit Modifier At Range := 0.0
Weapon Ground Min Damage Modifier Formula := 0
Weapon Ground Max Damage Modifier Formula := 0
Weapon Ground To Hit Modifier Formula := 0 - [%Range%]
Weapon Reload Rate MS Formula := 10000
Weapon Display Type := Bolt
Weapon Space Display Effect Name := Small Bolt 6
Weapon Ground Display Effect Name := Bolt 6
Weapon Explosion Effect Name := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name := Small Telekinetic Projector
Weapon Bolt Speed := 0.06

and the link component has:

Ability 3 Type := AI Tag 02
Ability 3 Description := Provides the ship with 5kT of strength.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 5
Ability 3 Amount 2 Formula := 0


But it seems the function Get_Design_Ability_Total does not work in this formula. Would someone have an idea about this problem ?

Thanks in advance
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