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Old November 2nd, 2006, 10:35 PM
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Default Re: New Mod: The Hive

I'm just going to upload the file. Rename it from .txt to .dm and put it in your mods directory, then activate the mod in DomIII. It sounds like people are getting some wrong ideas about it. I've been playing with it for over a week, and tried a lot of different ideas, units, specializations, etc. It's releasable, if not perfect. I will welcome comments from people who try it out.

It is definitely weird to play.
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Old November 2nd, 2006, 10:50 PM
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Default Re: New Mod: The Hive

Tactics to use For: intersperse one advanced unit for every 10-15 Workers. I like the Impregnator, because they are great morale breakers. Put some Manipulators in there for sheer damage power. Soldiers are good and inexpensive for what you get--but they can't swarm. The swarm tactic really works. Plan on 2:1 odds at least, 4:1 if you want to make sure you win. Storming castles is extra hard--expect high losses.

Tactics to use Against: arrows--lots and lots of arrows! Target the larger critters to get rid of the Impregnators. Put a mass of spearmen out front and have them wait. Give your archers a chance to do their work. Knights clean up for the most part--they are heavily armored and have multiple attacks. Midget Masher items. Anything that tramples makes a mess of these guys--chariots, elephants, iron pigs.
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Old November 2nd, 2006, 10:58 PM
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Default Re: New Mod: The Hive

Another try at uploading the file....
Attached Files
File Type: txt 466358-TheHiveV1.0.txt (7.4 KB, 127 views)
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Old November 2nd, 2006, 11:02 PM
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Default Re: New Mod: The Hive

No graphics yet. I'm not a graphics genius. I will probably do some rudimentary stuff with bug shots from the net reduced to 16X16 for the small drones up to 48X48 for the leviathan.

If someone else wants to do the graphics, please feel free!!
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