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  #1  
Old November 3rd, 2006, 11:57 PM

sube sube is offline
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Default Re: New Mod: Angelic Crusade

Quote:
Amos said:

Gandalf the custom races numbers are 67-79.


Uhm be careful here, because i think Late Age R'lyeh has nation number 67. The modding manual states that 67 is free, but it also states that is taken by LA R'lyeh in another table. And actually when i modded nation 67, LA rlyeh disappeared
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  #2  
Old November 4th, 2006, 12:12 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod: Angelic Crusade

He has my nations chart now which is taken directly from the game and fills in other info.
http://www.dom3minions.com/docs/nations.txt

edit: You are correct. My list also looks like 67 should be avoided.
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Old November 4th, 2006, 03:07 AM
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Default Re: New Mod: Angelic Crusade

New version 0.13.
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Old November 12th, 2006, 10:13 PM
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Default Re: New Mod: Angelic Crusade

Minor graphics change. There was a bug with the chariot sprite.
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Old May 4th, 2007, 06:16 AM
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Default Re: New Mod: Angelic Crusade

Version 0.15

Inventory fixes;
Angels got siege bonus;
Changes to heroes;
Principality lowers unrest;
Changed prices.

I want to change some of the sprites when I have the time.
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Old June 15th, 2007, 03:05 PM
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Default Re: New Mod: Angelic Crusade

Im debating using your mods to fill in the empty slots in a mega game and provide better AIs. Do you know if they conflict with each other?
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Old June 15th, 2007, 05:46 PM
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Default Re: New Mod: Angelic Crusade

Same age nations have no conflicts. Different age nations use a lot of the same numbers. That was done on purpose, to minimize possible conflicts with nations of other modders.
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