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  #1  
Old November 3rd, 2006, 05:50 PM
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Default Re: Shipset designing, Tips, Tricks, and Issues

Quote:
That's when I ran into this line in VehicleSizes.txt: "Vehicle TopDown Picture Index "
Since I had inserted my 42x42 pic into the beginning of the _Shipset.bmp I had to change this line for every single vehicle entry in the file.
Never add stuff to the beginning...
Add it to the end.

The fact that the vehiclesizes.txt will use an index of 20 for the escort, and 1 for the frigate makes absolutely no difference, and saves you a ton of hassle.

The soon-to-come neostandard should provide an ordered location for each of the new reccommended images in addition to names.
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Old November 3rd, 2006, 06:04 PM

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Default Re: Shipset designing, Tips, Tricks, and Issues

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Suicide Junkie said:
The soon-to-come neostandard should provide an ordered location for each of the new reccommended images in addition to names.
Which will be great, provided everybody follows it.
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Old November 3rd, 2006, 10:17 PM
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Default Re: Shipset designing, Tips, Tricks, and Issues

Well, if they want their extra images and models to actually get used, shipsetters will...
And if they want to have any chance of getting decent looking models to show up for their new vehicle sizes, modders will too.
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Old November 4th, 2006, 12:50 AM
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Default Re: Shipset designing, Tips, Tricks, and Issues

SJ you can sticky the thread if you want. It might be one worth keeping a lock on.
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Old November 13th, 2006, 05:47 PM

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Default Re: Shipset designing, Tips, Tricks, and Issues


I'm currently unable to play the game much due to the bugs. However, I do know enough about 3d modelling and skinning that I thought I might try to create some new ship models, just for s&g's.

Any guidelines on maximum poly counts on models?
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Old November 13th, 2006, 06:13 PM
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Default Re: Shipset designing, Tips, Tricks, and Issues

I think the best poly count is "the fewer you can" or maybe two more
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Old November 13th, 2006, 06:35 PM

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Default Re: Shipset designing, Tips, Tricks, and Issues

Stock ships are around 500-1000 polys, IIRC.
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