.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 5th, 2006, 03:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: GameSpot Review Posted Online

Anyone else notice that the screenshot with a caption about research is actually a screenshot of intel focus areas?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old November 5th, 2006, 04:51 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: GameSpot Review Posted Online

Bugs are just one part of the story. They could have waited for another bugfix before the review, but OTOH strategy first (or whoever else was responsible) could have done the same before launching it.

BUT... there is the other part of story that is barely mentioned here: Artificial Intelligence; Talking about the stock game: This has never been changed in SEIV from the beginning til today. SE4 AI has been weak and it will remain weak. Bugs can be ironed out, but a weak AI is the really bad part of this review especially because it is about a (mainly) singleplayer strategy game. GalCiv II for comparison: "the best ai in strategy gaming" - from start.
Reply With Quote
  #3  
Old November 5th, 2006, 04:59 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: GameSpot Review Posted Online

Personally, I see SE as an entirely multi-player game. Different strokes for different folks.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old November 5th, 2006, 05:05 AM

pujal pujal is offline
Private
 
Join Date: Oct 2006
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
pujal is on a distinguished road
Default Re: GameSpot Review Posted Online

The se multiplayer base is so small and se is not an easy game to multiplay. Although I'm hoping the pbw app is finished soon.
Reply With Quote
  #5  
Old November 5th, 2006, 05:38 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: GameSpot Review Posted Online

pujal said:
The se multiplayer base is so small...


It's always seemed large enough to me, with plenty of diversity of opponents. Who cares if there aren't 1 million people playing it? It's better this way, as you don't have all the kiddies mucking everything up... Plus, it's a lot more intimate and it's easier to get to know the other players.

...and se is not an easy game to multiplay.

Not sure what you mean by this; it seemed really easy to get into to me when I started 4-5 years ago.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old November 5th, 2006, 05:18 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: GameSpot Review Posted Online

Quote:
Imperator Fyron said:
Personally, I see SE as an entirely multi-player game. Different strokes for different folks.
Right, this was a single(players) opinion. Plus, I really hope that the AI will be improved also this time. If so, it might be a better option (for singleplayers) than GalCiv, unless players do like the simplified choices they have regarding ship design, research, diplomacy etc.

PS: I am going to wait until February/March next year. GalCiv II plans to launch an Addon in this timeframe. Let's see how things have changed until then.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.