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Old November 18th, 2001, 10:27 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: On-line tactical combat idea

On a similar note, I was thinking it would be fun to have tactical combats, using a human mediator for now.

With a human orchestrating the action, it would be easy to add weapon arcs, shield facings, real newtonian movement, splash damage weapons, all in a row damage, real emissive armor, shields against "only X" weapons, multiple damage types (WMG moves ship around), newtonian tractor beams (escorts can affect cruisers with a tractor beam, but they move themselves more than the enemy - useful in swarms though) etc.
Some other cool things you could do is have unknown information, and require ships to carry and use LongRange Scanners to see what specific damage they've done. The GM would always mention the obvious stuff, like the ship exploding, or a major chunk of the ship breaking off (all engines destroyed in one hit, say)

The only problem is getting all three people together at once (email, message board, ICQ?).
Other than that, it would be the ultimate tactical combat experience, and would make for some great stories.
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Old November 19th, 2001, 05:22 PM
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dogscoff dogscoff is offline
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Default Re: On-line tactical combat idea

I think tac combat as it is now would have to be made a little more complex to be a decent stand-alone game, but it's a nice idea.

I suggested a while back that Malfador should produce some small, email sized SE4 spin-off game and release it for free as viral marketting to drum up interest.
This could be suitable.

Other ideas that were suggested (Not all by me)
Space invaders / Galaga using the Race_mini_ images (Download more races for more levels)
Phong Pong
Druk-Man (A drukshocka pac-man gobbling up EEE)
BrEEEkout (Bat the EEE about the screen to demolish the blocks)


------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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Old November 20th, 2001, 12:56 PM

Lemmy Lemmy is offline
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Default Re: On-line tactical combat idea

hmmm... deja vu
my thread

i still think it's a great idea.
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