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November 7th, 2006, 04:03 PM
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Private
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Join Date: May 2006
Location: Tavastland, Finland
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: No Patch for Now
Quote:
PashaDawg said:
The mighty HOST has decided, after consulting with various players, that we will not use the patch for now.
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Fine decision. At least from my point of view because my pretender is number 1 in HoF  . Even though the issue is already settled, I vote just in case for NOT to patch.
__________________
Don't ask about the name. It is a weird outcome of several hours of thinking. It's finnish anyway.
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November 7th, 2006, 08:55 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 17
Turn 17 is out.
Deadline is Thursday at 9pm Boston Time.
Pasha
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November 9th, 2006, 11:23 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 18
Turn 18 is out.
Deadline is Sunday night at 9pm Boston time.
Pasha
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November 10th, 2006, 12:00 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 18
Hearty laughter echoes through the deep Agartha caverns...we still live!
What's that wet slap-slap noise we hear? Weak, floppy, fish-tentacles pawing uselessly at our thick walls? Hope you like the weather out there, guys, you won't be getting in anytime soon. Remember to bring a flashlight, it's dark in here...
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November 10th, 2006, 06:28 AM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Turn 18
May I draw your attention to your auxiliary fort? That is, the one whose gates have just been breached by my men? I daresay it won't be yours for much longer, and with the reinforcements your capital should fall shortly after.
Flashlights will not be necessary, we who dwell at the bottom of the ocean are no strangers to darkness.
Enjoy the time you have left, worm. The end is nigh.
__________________
We can't stop here. This is bog beast country!
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November 10th, 2006, 12:12 PM
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Captain
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Join Date: May 2004
Posts: 860
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Thanked 1 Time in 1 Post
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Green fire of envy shall burn the mutt and the cad
It's fairly disturbing that Dreamlands of all things is fourth in income... Then again, I understand the population loss -effect of its dominion is not working quite as intended (as in, it doesn't scale with dominion), so I guess it's not that surprising after all. By way of conjecture, it's no wonder at all that they can afford to hire the mercenaries...
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November 10th, 2006, 08:06 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Green fire of envy shall burn the mutt and the cad
We have no auxilliary fort and never did. We deplore this obvious ploy to boost the sagging morale of your troops by inventing fictious victories over (of all people) us, your peace-loving neighbors.
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November 11th, 2006, 02:06 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Green fire of envy shall burn the mutt and the cad
Quote:
Jurri said:
It's fairly disturbing that Dreamlands of all things is fourth in income... Then again, I understand the population loss -effect of its dominion is not working quite as intended (as in, it doesn't scale with dominion), so I guess it's not that surprising after all. By way of conjecture, it's no wonder at all that they can afford to hire the mercenaries...
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From what I can tell from my single singleplayer experience, the population loss is pretty much a nonfactor. I had a growth3 dominion and even with heavy 200% taxes usage for most of the game my pop was still at 15k at turn 80.
So dreamlands gets tons of freespawns, free prophets, lots of gold and those wonderful void thingies.
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