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November 7th, 2006, 10:38 PM
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Captain
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Re: More data weirdness
I suppose the easiest thing to do is cut/paste good information into relevant posts as they appear.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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November 7th, 2006, 11:00 PM
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Brigadier General
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Location: WA
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Re: More data weirdness
That’s what I was thinking but wasn’t sure if there was a better/faster way. I think I will start on that sometime in the near future. Here’s an idea, I will edit this post to comment on what page I am on, starting with page one of this thread (which is my page 25) and working forward. See what I mean? If I edit this post to read “Page 12” than I am on page 12; so simple even I can’t screw it up!
PAGE: 0
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 14th, 2006, 07:52 PM
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Captain
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Unit Launch options
Is it possible to mod the launch components for units to restrict the size of the unit launchable? I'm fairly sure its not possible, but maybe someone has an idea...
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November 14th, 2006, 08:47 PM
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National Security Advisor
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Re: Unit Launch options
Sort of. You can create new unit types to represent the different sizes..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 14th, 2006, 09:55 PM
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Brigadier General
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Re: Unit Launch options
That's the only way. Why what do you have up your sleeve? Can I take a peak?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 15th, 2006, 01:13 AM
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Captain
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Re: Unit Launch options
Quote:
Phoenix-D said:
Sort of. You can create new unit types to represent the different sizes..
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Yeah but I can do that anyway...What I want is the launcher to be able to...Oh I get it...Like a Light Fighter Launcher, as apposed to a Bomber launcher...the Launcher component looks for Light Fighter or Bomber...cool...
Am I seeing this right?
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November 15th, 2006, 01:36 AM
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National Security Advisor
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Re: Unit Launch options
Correct. The only problem is you have to specify the new unit in all the components and target types..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2006, 02:24 AM
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Captain
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Re: Unit Launch options
Yet if I'm making the units from scratch and including them already, then it wouldnt be that much of a problem...
Bascially what I wanted where to emulate the launch tubes, balcony/track system, and shuttle bays for SFB. Also PF links, and bombers. Bombers cant be launched from ships, so I was trying to find a way to limit them to just planets. Plus limiting fighters only from using the launch tubes as apposed to the regular shuttles from the shuttle bay. I assume I can list multiple unit types for each launch component. Like a shuttle bay could launch a shuttle, fighter, or even drop a mine out occasionally...
Now the only question is can I limit what the cargo hold ability can carry?
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