Wasn't this discussed in the chat with Aaron? I forgot what he said though.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
19:06 <+Combat_Wombat> Parabolize asks: Could the construction system be changed so that a ship/unit/facility costing more in minerals then organics and radioactive doesn't consume all the organics and radioactive in the first few turns of construction?
19:06 <+Malfador> So... Have the queue consume them spread out over the time of the mineral consupmtion?
19:06 <+Combat_Wombat> yes
19:06 <+parabolize> right
19:07 <+Malfador> Its definitely possible...
19:07 <+parabolize> cool, likly to happen?
19:07 <+Malfador> If enough people want it, sure.
The hard part will be ensuring that any delayed rads spending on a mineral-heavy ship, dosen't delay work on a rads-heavy ship immediately after it in the queue.
If I have a 5000/1000/1000 ship, and a 1000/5000/5000 ship, for example...
Then will a 2k/2k/2k build rate planet finish them both in 3 turns?