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  #1  
Old November 8th, 2006, 04:08 AM
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Atrocities Atrocities is offline
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Default Re: Construction Resources Balancing

Wasn't this discussed in the chat with Aaron? I forgot what he said though.
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Old November 8th, 2006, 04:39 AM

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Default Re: Construction Resources Balancing

19:06 <+Combat_Wombat> Parabolize asks: Could the construction system be changed so that a ship/unit/facility costing more in minerals then organics and radioactive doesn't consume all the organics and radioactive in the first few turns of construction?
19:06 <+Malfador> So... Have the queue consume them spread out over the time of the mineral consupmtion?
19:06 <+Combat_Wombat> yes
19:06 <+parabolize> right
19:07 <+Malfador> Its definitely possible...
19:07 <+parabolize> cool, likly to happen?
19:07 <+Malfador> If enough people want it, sure.
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Old November 8th, 2006, 07:16 AM

pujal pujal is offline
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Default Re: Construction Resources Balancing

Maybe as an added feature, after all the bug fixes. This will probably be put in around the same time as the finite resource fixes I want .
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Old November 8th, 2006, 10:12 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Construction Resources Balancing

The hard part will be ensuring that any delayed rads spending on a mineral-heavy ship, dosen't delay work on a rads-heavy ship immediately after it in the queue.

If I have a 5000/1000/1000 ship, and a 1000/5000/5000 ship, for example...
Then will a 2k/2k/2k build rate planet finish them both in 3 turns?
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