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November 8th, 2006, 06:54 PM
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Corporal
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Re: SE5 Patch 1.13 Out
Quote:
Raapys said:
Ironic, though. We've got 3D graphics, but we've got 2D combat.
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The whole game is 2D. The 3D is all pseudo.
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November 8th, 2006, 06:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE5 Patch 1.13 Out
The graphics are indeed 3D.
Thank goodness the game physics are 2D, or it would be hell to play.
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November 8th, 2006, 07:13 PM
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First Lieutenant
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Re: SE5 Patch 1.13 Out
I don't know. Personally I think for instance Homeworld did the whole full-3D combat very well( granted that the scenarios were still mostly 2D-designed). Excellent control system when you got used to it, although use of keyboard was a must.
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November 11th, 2006, 07:50 AM
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Private
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Re: SE5 Patch 1.13 Out
I suppose there is not going to be a real solution for the turn-slow-down issue in the short. But can we expect in a future patch or mod (maybe) something in the direction?
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November 11th, 2006, 12:00 PM
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Corporal
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Re: SE5 Patch 1.13 Out
Quote:
Suicide Junkie said:
Thank goodness the game physics are 2D, or it would be hell to play.
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With the current UI's limitations I'd agree. But with better UI design (Should we haved a whip-around to send Aaron a copy of Homeworld? Perhaps not, he might spend his time playing it instead of doing a new patch!) "true" 3D could certainly add an extra element to both tactical and strategic movement (warp point ambushes would be harder for example if you had to envelope them with a sphere of ships instead of a circle to prevent a faster enemy from escaping).
Even an old DOS game like Ascendancy benefited (IMHO) from a true 3D strategic map - just a shame that the combat and AI in that game weren't up to scratch.
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November 11th, 2006, 12:15 PM
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Shrapnel Fanatic
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Re: SE5 Patch 1.13 Out
With a team of AI programmers on staff, yeah. But tactical combat would still be a problem. We just don't have any inputs that can easily specify six degrees of freedom across tens to hundreds of ships.
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November 11th, 2006, 01:14 PM
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Corporal
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Re: SE5 Patch 1.13 Out
"We just don't have any inputs that can easily specify six degrees of freedom across tens to hundreds of ships."
Or even thousands. Which Homeworld didn't have to contend with.
I wonder if the ships losing access to the Z axis (their hopping ability, if you will) has anything to do with the extended turn time after 1.13. Turn off the 3D calculations to cut down on the combat calculation? Or if not maybe it should be considered.
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November 12th, 2006, 07:06 PM
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Sergeant
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Re: SE5 Patch 1.13 Out
Excessive numbers (>40) of fighters being launched in combat still crash the game.
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November 12th, 2006, 07:27 PM
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Corporal
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Re: SE5 Patch 1.13 Out
Quote:
Baal said:
Excessive numbers (>40) of fighters being launched in combat still crash the game.
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Hmmm, I've launched a full complement of 50 without a problem. Im pretty sure they all went out because I was left with 3 damaged ones in the cargo hold after the battle. Maybe a RAM problem? I have 3Gigs.
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