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November 9th, 2006, 03:31 AM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: Fog of War and already colonized planets...
This not a feature (yet). You never can see things out of your site, even colonies you know were there.
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November 9th, 2006, 11:25 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Fog of War and already colonized planets...
Quote:
Baal said:
This not a feature (yet).
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Come on Aaron, 1.14 <crosses fingers>
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President Elect Shang; Tal-Re Republic of Free Worlds
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November 9th, 2006, 12:23 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Fog of War and already colonized planets...
Has anyone emailed Malfador about this one already? As in, if you haven't, would you please. 
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November 9th, 2006, 12:41 PM
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Brigadier General
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Location: Kailua, Hawaii
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Re: Fog of War and already colonized planets...
Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.
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Slick.
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November 9th, 2006, 06:23 PM
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Captain
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Re: Fog of War and already colonized planets...
Quote:
Slick said: Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.
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Agree. Meanwhile, I make a small satellite with nothing on it but the computer and a sensor. Takes one turn, and you don't need a shipyard. Alternatively, make a bunch and distribute them around systems as you explore with a sat launcher ship. You might also be able to put a sensor on a weapon platform. (Haven't tried that, but it's almost certainly do-able or moddable.)
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Give me a scenario editor, or give me death! Pretty please???
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November 9th, 2006, 06:48 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Fog of War and already colonized planets...
Heck, it dosen't even take one turn, since you can keep building your other stuff, and one satellite won't make a dent in your construction rate.
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Things you want:
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November 9th, 2006, 08:08 PM
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Captain
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Doh! Thanks for that. :)
I have to constantly remind myself to keep stuff in my building queues so I don't waste the production. I think I would probably tell a planet to build just one satellite and lament the loss of that turn's production. 
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November 9th, 2006, 08:12 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
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Re: Fog of War and already colonized planets...
Quote:
Baal said:
This not a feature (yet). You never can see things out of your site, even colonies you know were there.
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If you place a satellite in the system, and then leave the system, will those colonies remain visible, as in SEIV?
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-- Tony
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November 9th, 2006, 08:14 PM
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National Security Advisor
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Re: Fog of War and already colonized planets...
Not unless your satellite has a sensor that reaches to the colonies, or you've turned on the "doesn't need sensors" option in game setup.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 9th, 2006, 08:28 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Fog of War and already colonized planets...
To me, it's the principle of it. Yes, launching a small satellite with a sensor on it will do the trick. It does have to be replaced/assisted each time new techs are obtained. Is it "realistic" in-game? I don't think so. blah, blah, atmospheric interference, blah blah, Hubble, blah blah...
I'd just rather that planets automatically be upgraded to the latest sensors.
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Slick.
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