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November 9th, 2006, 07:09 PM
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Sergeant
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Join Date: Jan 2006
Posts: 216
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Re: New Map: Uropia (Dominons in \"Europe\")
calmon, thanks, I will probably add specific starting locales for Atlantis if I update this map and release a v1.1.
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July 15th, 2007, 08:37 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New Map: Uropia (Dominons in \"Europe\")
This is a great map!
I agree that it would be good to add Atlantis to the mix!
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April 20th, 2008, 03:20 PM
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Private
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Join Date: Mar 2006
Location: hammond, in
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Re: New Map: Uropia (Dominons in \"Europe\")
I try this map and I get a bad neighbor error
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May 31st, 2008, 01:32 PM
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Private
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Join Date: May 2008
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Re: New Map: Uropia (Dominons in \"Europe\")
thanks for the map
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June 26th, 2008, 05:45 PM
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Private
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Join Date: Mar 2008
Posts: 15
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Re: New Map: Uropia (Dominons in \"Europe\")
Does anyone mind if I update the .map file for the nations available after this map was first released? I could also try and strengthen/weaken provinces around any nation starts that people find over- or underpowered.
The changes I have made so far:
Switching Agartha for Bogarus (more thematic).
Agartha now in southern Ukraine.
Fomoria/Eriu on "Emerald Isle" province.
Hinnom/Ashdod/Gath in province north of "promised land" (forget name right now)
Upcoming changes:
Might add Atlantis
Adding some rarely seen (by me) poptypes (vaetti, fir bolg, asmeg, toad tribals) to thematically appropriate places.
Might add other poptypes to thematically appropriate places (raptors & monkeys near border to "Asia", tribals in central & eastern europe, etc.)
If anyone has any requests/comments/complaints please don't hesitate to share them.
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June 27th, 2008, 02:15 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Map: Uropia (Dominons in \"Europe\")
Don't go overboard with the tribals. They're quite easy to conquer, so having large areas of mostly them wouldn't be good for balance.
It sounds like an interesting project, good luck with it!
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June 27th, 2008, 12:40 PM
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Private
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Join Date: Mar 2008
Posts: 15
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Re: New Map: Uropia (Dominons in \"Europe\")
Actually Endo, I have changed that to making a single province next to the start positions having a predetermined poptype and a non-random army, usually with a 'special' commander who is #randomequip-ed (usually at 3, more for single commanders with no magic, less for multiple commanders) and at least one #knownfeature which lets you summon a commander to diversify your magic. Hopefully they won't be too easy to conquer, but can provide an interesting boost to early conquest.
Also, a correction: Agartha lairs in the Balkans, not in the Ukraine. The funky geography messed me up a bit.
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June 27th, 2008, 02:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Map: Uropia (Dominons in \"Europe\")
I'm a bit wary about changes like that, especially if you aren't sure the defenders are strong enough.
Do you mean weak mages with 1s in several paths (Tien Chi mages from Jade Pagoda), mediocre specialists like Illusionists (level 2s) or versatile mages with several randoms (Sorceresses with Nature and elemental randoms, Wizards etc)?
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