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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 9th, 2006, 07:09 PM
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Default Re: New Map: Uropia (Dominons in \"Europe\")

calmon, thanks, I will probably add specific starting locales for Atlantis if I update this map and release a v1.1.
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  #2  
Old July 15th, 2007, 08:37 PM
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Default Re: New Map: Uropia (Dominons in \"Europe\")

This is a great map!

I agree that it would be good to add Atlantis to the mix!
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  #3  
Old April 20th, 2008, 03:20 PM

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Default Re: New Map: Uropia (Dominons in \"Europe\")

I try this map and I get a bad neighbor error
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  #4  
Old May 31st, 2008, 01:32 PM

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Default Re: New Map: Uropia (Dominons in \"Europe\")

thanks for the map
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  #5  
Old June 26th, 2008, 05:45 PM

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Default Re: New Map: Uropia (Dominons in \"Europe\")

Does anyone mind if I update the .map file for the nations available after this map was first released? I could also try and strengthen/weaken provinces around any nation starts that people find over- or underpowered.

The changes I have made so far:

Switching Agartha for Bogarus (more thematic).
Agartha now in southern Ukraine.
Fomoria/Eriu on "Emerald Isle" province.
Hinnom/Ashdod/Gath in province north of "promised land" (forget name right now)


Upcoming changes:

Might add Atlantis
Adding some rarely seen (by me) poptypes (vaetti, fir bolg, asmeg, toad tribals) to thematically appropriate places.
Might add other poptypes to thematically appropriate places (raptors & monkeys near border to "Asia", tribals in central & eastern europe, etc.)

If anyone has any requests/comments/complaints please don't hesitate to share them.
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  #6  
Old June 27th, 2008, 02:15 AM
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Default Re: New Map: Uropia (Dominons in \"Europe\")

Don't go overboard with the tribals. They're quite easy to conquer, so having large areas of mostly them wouldn't be good for balance.

It sounds like an interesting project, good luck with it!
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  #7  
Old June 27th, 2008, 12:40 PM

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Default Re: New Map: Uropia (Dominons in \"Europe\")

Actually Endo, I have changed that to making a single province next to the start positions having a predetermined poptype and a non-random army, usually with a 'special' commander who is #randomequip-ed (usually at 3, more for single commanders with no magic, less for multiple commanders) and at least one #knownfeature which lets you summon a commander to diversify your magic. Hopefully they won't be too easy to conquer, but can provide an interesting boost to early conquest.


Also, a correction: Agartha lairs in the Balkans, not in the Ukraine. The funky geography messed me up a bit.
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  #8  
Old June 27th, 2008, 02:26 PM
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Default Re: New Map: Uropia (Dominons in \"Europe\")

I'm a bit wary about changes like that, especially if you aren't sure the defenders are strong enough.

Do you mean weak mages with 1s in several paths (Tien Chi mages from Jade Pagoda), mediocre specialists like Illusionists (level 2s) or versatile mages with several randoms (Sorceresses with Nature and elemental randoms, Wizards etc)?
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