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November 10th, 2006, 05:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Building an imprisoned immobile pretender
Immobile isnt always the best for that. Is that a role-playing thing that makes you want it?
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November 10th, 2006, 05:55 PM
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Private
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Join Date: Sep 2004
Location: Paris, France
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Building an imprisoned immobile pretender
well, actually no!
Just that I was looking for a way to have as much points as possible for the pretender's creation and immobile seemed a good way for that. Maybe I should look for a nation which has Cold or Heat so that I could have more "free" points.
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I can see clearly now, my brain is gone.
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November 10th, 2006, 06:04 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: Building an imprisoned immobile pretender
Immobility is a perfectly fine choice for an imprisoned pretender. By the time it escapes, you'll have Teleport anyway, which is what you'd have to do if you wanted to get it to the front lines anyway.
I would, however, go for an Astral of at least 6 on an Oracle - it's only 40 points and it's an additional +1 MR on your blessing and the ability to make a Ring of Wizardry or Wrath of God straight off with no equipment. That's awesome.
-Frank
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November 10th, 2006, 06:42 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
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Re: Building an imprisoned immobile pretender
The Divine Glyph isn't a bad choice if available, it's cheap and starts with Fire and Astral which are both good blesses.
The Fountain of Blood is really cheap and Blood isn't a bad bless to take, but I wouldn't take it all the way to 9, 4-6 is good. Of course, you won't get much out of it unless you're a blood nation as it'll likely be your only blood mage for a very long time, so for other nations you're just putting points in blood for the bless. You'll have points to spare with an imprisoned Fountain of Blood though and bumping it up to that is cheap.
I don't know, I don't really like immobile pretenders, they have really limited item slots so boosting is harder than normal. They get you a lot of points though, but most nations don't need super scales and a super bless (Abysia is good for immobile/imprisoned), you can usually take something more moderate and still be fine while getting a pretender that's a lot more useful. I don't think it's that much fun to wait around 30 some turns for a pretender that doesn't really do anything but the occasional ritual spell and forge a few items, but that's just me.
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November 10th, 2006, 08:29 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Building an imprisoned immobile pretender
Holy mother of god! shadow vestals are recruitable now, i loved them in dom2 when i could only get 2 per turn but now...
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