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  #1  
Old November 15th, 2006, 11:09 AM

DominionsFan DominionsFan is offline
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Default Re: What about interactive Tactical Combat ?

The current combat model is excellent. Playing tactical battles would take a lot of time. We have enough micromanagement already without that.
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Old November 15th, 2006, 12:25 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: What about interactive Tactical Combat ?

I,too, like the current model. The only thing I'd like is the possibility to create a separate script for assasinations, and a box to enter how many gems to use max. The first because even the least bright commander ought to see a difference between an assasination and a battle; and the other to reduce annoying micromagement. Bringing along scouts are not exactly hard, but nor is it fun to move those gems all the time.

Another thing I'd like would be to eliminate the unit scripts completely, and moving them to the commander... "order charge" would make commander and his units to charge e.g. Again, this would cut down on micro (only need one script per commander instead of per squad+commanders), and I love the idea of commanders giving orders. Of course, if the commander dies, chaos (=AI) happens. A side effect would be a bit more control over units, as hold,hold,hold,charge e.g. would be possible.

The last totally unrelated thing I'd love would be squads of wizards
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Old November 15th, 2006, 12:33 PM

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Default Re: What about interactive Tactical Combat ?

Interesting thought on using commander + squad orders.

You'd need to use a lot more commanders, since one couldn't effectively control squads with different tactics. You'd also have a lot more commander attrition, since they'd have to go into combat.

Mages couldn't effectively lead troops.
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