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November 15th, 2006, 05:38 PM
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National Security Advisor
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Re: Unit Launch options
Won't work. SE5 only checks the requirements when designing, building or retrofitting a ship.
EDIT: and this is a good thing. Otherwise you'd be unable to make components obsolete. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2006, 05:40 PM
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Brigadier General
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Re: Unit Launch options
Gee what a thought! Who in their right mind would want to create generational components?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 15th, 2006, 05:53 PM
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Brigadier General
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Re: Unit Launch options
You can’t make components obsolete right now!
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 15th, 2006, 06:31 PM
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National Security Advisor
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Re: Unit Launch options
Yes you can, once the bug about requirements checking during design is fixed.
If you checked requirements on a ship, during a game, your Ion Engine ship could stop dead just because you had CT engines available to build..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2006, 06:43 PM
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Corporal
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Re: Unit Launch options
Quote:
President_Elect_Shang said:
You can’t make components obsolete right now!
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you can by simply add a "Get_empire_tech_level("toto") <= 5" requirement.
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November 15th, 2006, 06:53 PM
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National Security Advisor
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Re: Unit Launch options
Nope. That isn't checked except on savegame load.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2006, 08:19 PM
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Brigadier General
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Re: Unit Launch options
Or you can do it the way I am. Build an entire Mod based on generational tech. Test it by saving then reloading the game for needed updates and tweaking. And THEN proclaim to Phoenix-D and CPT Kwok that it is all working fine and THEY are wrong generational does work!
Wait… that really happened!
Sorry guys, I still feel bad about that one.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 15th, 2006, 10:29 PM
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National Security Advisor
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Re: Unit Launch options
As I recall I'm the one that suggested the idea in the first place without testing it properly, so.. 
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 16th, 2006, 03:11 AM
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Corporal
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Re: Unit Launch options
Quote:
President_Elect_Shang said:
Build an entire Mod based on generational tech.
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Can you explain (again?) what you mean by "generational tech" ? I haven't seen anything new here so I might have missed your point. 
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