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November 16th, 2006, 08:51 AM
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Lieutenant Colonel
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Re: What about interactive Tactical Combat ?
Quote:
Endoperez said:
I don't like working for 1$ an hour. Most people don't. That's why having a battle simulator would make it feasible to test multiple different strategies and scripts until you know exactly what you should do, in a way map scripting won't.
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But map scripting can do all that a battle simulator will do, it just takes a bit more setup.
The difference between an extra 10 minutes to optimize your battle isn't that big of an obstacle, however the benefit of a battle simulator can be huge.
The obvious advantage is making the game easier to learn for newbies, which is a department in which Dom3 is seriously lacking.
Another advantage, which is why I'd personally like a combat simulator is that it can be a huge help in modding by making sure your new nation is balanced. Sure, I could just set up different scenarios with the map editor, but if I want to compare my nation to all the rest in its age, its going to take longer to set up and observe, to the point where I'd rather just have an unbalanced nation and be done with it...
I'd also like to remind you we already had a fan-made combat simulator in dom2, and it didn't ruin MP for anyone.
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November 16th, 2006, 08:59 AM
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Corporal
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Re: What about interactive Tactical Combat ?
Quote:
I'd also like to remind you we already had a fan-made combat simulator in dom2, and it didn't ruin MP for anyone.
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Maybe you just didn't see it ruin it for anyone!
But I don't think we're talking about an extra ten minutes here. To get good advantage you need to run dozens of combats or more. If it's fast or even trivial with a simulator compared to hours when doing it manually then I wouldn't give the simulator to the public...
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November 16th, 2006, 09:10 AM
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Lieutenant Colonel
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Re: What about interactive Tactical Combat ?
Quote:
Hullu said:
But I don't think we're talking about an extra ten minutes here. To get good advantage you need to run dozens of combats or more. If it's fast or even trivial with a simulator compared to hours when doing it manually then I wouldn't give the simulator to the public...
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But we are talking about an extra ten minutes here, you can try it for yourself even without map commands.
Just start a new sp game with you as two nations (and no AI), giving both of you (:P) half the provinces in the map (by way of starting provinces at game setup). Just Host a few turns (without actually doing anything) untill you have enough gold to buy everything you want, buy it. Host a few more turns because it probably will take more than one turn. Send everybody to the front. Save the game. Now try different settings and reload as you see fit.
Getting the right spells is also easy, just get a few mages and host until you research whatever you want to.
It might get a bit more tedious if you want hunderds of specific summons that take very hard paths to summon, but even that's not that hard.
And with map modding commands its even a whole lot easier, since you can just spawn almost anything you want to test.
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November 16th, 2006, 09:54 AM
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Re: What about interactive Tactical Combat ?
Well, still that's something I wouldn't be bothered to do. But with a simulator I might be 
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November 16th, 2006, 11:01 AM
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Lieutenant Colonel
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Re: What about interactive Tactical Combat ?
Quote:
Hullu said:
Well, still that's something I wouldn't be bothered to do. But with a simulator I might be
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Why not? You are at a disadvantage to someone who does bother 
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November 16th, 2006, 11:35 AM
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Re: What about interactive Tactical Combat ?
Because I'm a kind of person who values comfort over work  If something is easy/comfortable enough for the gain, I do it, if it's not I skip it.
If using such an advantage is mandatory to be competitive and it causes too much discomfort, I quit playing. I doubt we'll ever reach that situation, although a careful planner AND user of this feature (simulating incoming battles) would have an enormous potential advantage over people who don't do it.
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November 16th, 2006, 11:39 AM
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Shrapnel Fanatic
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Re: What about interactive Tactical Combat ?
I think a battle simulator would be a great advantage, to certain players. And a bad thing for the game overall.
That said, did anyone notice that I posted a link to a battle simulator? I dont think Johan needs to bother making the editor simulator into something user friendly and adding it to the game tools menu.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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